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Currently Gain is non-seekable which requires using the SpatialSceneControl::play_buffered instead of SpatialSceneControl::play, which is both less ergonomic and slower (even with optimizations).
OTOH, per-signal gain seems to be standard in many other libraries, e.g. kira, soloud, fyrox-sound.
We can either make Gain seekable or add set_gain (and related methods) to SpatialControl. If we choose to impl Seek for Gain there is a question of whether we should rewind the gain when we seek back in time.
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