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Releases: RandomityGuy/MBHaxe

1.1.9 Marble Blast Gold

04 Jun 17:36
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This update fixes the following bugs:

  • Fixed bugs caused by rewinding past the level start.
  • Fixed crash caused by traplaunch.
  • Removed the ability to rewind if you finished the level.
  • Fixed a bug concerning moving platform collisions.
  • Made moving platforms rewind correctly in case of traplaunches.

1.5.0 Marble Blast Platinum

01 Jun 17:59
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This is the first update that runs on android!
This update brings the following big changes:

  • Added Rewind capabilities. Open options to configure it.
  • Added capability to play locally installed custom levels. Install your customs in platinum/data/missions.
  • Improved traplaunches, now they should be much more easier to do.
  • Buffed nuke a bit, hold jump key to make it blast much stronger.
  • Minor physics improvements.
  • Minor performance improvements.

1.1.8 Marble Blast Gold

26 May 17:53
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This is the first version to support android!
This update adds the following features and bugfixes:

  • Adds Rewind feature. Open options to enable rewind and configure its settings!
  • Improved traplaunches, they should now be more easily doable.
  • Minor physics fixes.
  • Fixed broken finish pads

1.4.0 Marble Blast Platinum

21 Feb 17:59
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This update adds all the playable MBG, MBP, MBU custom levels via Marbleland integration. Play the entire custom level archive without manually installing with, with a single click.

  • Added controller support. (Thanks thearst3rd)
  • Improved replay saving flow.
  • Improved marble physics a bit.
  • Cleaned up some UI.
  • Fixed collision detection bugs.
  • Fixed various graphical bugs.
  • Fixed item hitboxes being too small.

1.1.7 Marble Blast Gold

21 Feb 17:54
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This update brings the following changes:

  • Added controller support.
  • Added support to load and play custom levels. (Native only)
  • Improved replay UX flow.
  • Improved marble physics a bit.
  • Fixed Tornado rendering.
  • Fixed some collision bugs.

1.3.3 Marble Blast Platinum

05 Feb 16:12
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This update addresses the following issues:

  • FOV is now based on horizontal FOV instead of vertical, matching with original MB.
  • Fixed the marble getting stuck in the corners.
  • Fixed black screen on opening the game for the first time on MacOS

1.1.6 Marble Blast Gold

05 Feb 15:59
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This update addresses the following issues:

  • FOV is now based on horizontal FOV instead of vertical, matching with original MB.
  • Fixed the marble getting stuck in the corners.
  • Fixed broken resolution after pressing the back button in Retina display.
  • Fixed wrong level order in Intermediate.

1.1.5 Marble Blast Gold

08 Jan 13:23
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This is the first build of MBHaxe Gold that has Mac support.
Changelog:

  • Reduced lag caused by end pad.
  • Fixed inactive button hover sounds.
  • Fixed OOB animation timings.
  • Added HighDPI/Retina support.
  • Fixed the color bugs regarding text input.
  • Minor performance and physics improvements.
  • Fixed tornado rendering.

1.3.2 Marble Blast Platinum

08 Jan 13:58
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This is the first build of MBHaxe Platinum that has Mac support.
Changelog:

  • MBU interior shaders now match more closely to those of MBU in Xbox.
  • Added Console for debug purposes. Press Tilde ~ to bring it up.
  • Added replay browser for native.
  • Reduced lag caused by end pad.
  • Fixed inactive button hover sounds.
  • Fixed OOB animation timings.
  • Added HighDPI/Retina support.
  • Fixed the color bugs regarding text input.
  • Minor graphical changes to match original.
  • Minor performance and physics improvements.
  • Fixed tornado rendering.

1.1.4 Marble Blast Gold

17 Dec 20:27
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This release backports the fixes from MBP:

  • Fixed Pad animations not working
  • Fixed bugs relating to powerup pickup on respawn.
  • Fixed marble not using the hitbox of the rotated hitbox for item pickups.
  • Marble finish animation now matches more closely with the original.
  • Fixed camera keys not working.
  • Added keyboard shortcuts to certain buttons on certain dialog boxes.
  • Fixed lag caused by GJK/Startpad/Endpad.
  • Fixed being able to press the end game buttons while typing the name. The input box will be focused.
  • Fixed option sliders not updating values