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224.cpp
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122 lines (100 loc) · 2.06 KB
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///Queue
#include<iostream>
using namespace std;
template<class T>
struct node
{
T data;
struct node *next;
};
template<class T>
class Queue
{
public:
struct node<T> *Head;
int Count;
Queue();
void Enqueue(T); // InsertLast
void Dequeue(); // DeleteFirst
void Display();
int CountNode();
};
template<class T>
Queue<T>::Queue()
{
Head = NULL;
Count = 0;
}
template<class T>
void Queue<T>::Enqueue(T no)
{
struct node<T> *newn = NULL;
newn = new node<T>;
newn->data = no;
newn->next = NULL;
if(Head == NULL)
{
Head = newn;
}
else
{
struct node<T> *temp = Head;
while(temp->next != NULL)
{
temp = temp -> next;
}
temp->next = newn;
}
Count++;
}
template <class T>
void Queue<T>::Dequeue() // Deletefirst
{
T no; // int no;
if(Count == 0)
{
cout<<"Queue is empty"<<endl;
return;
}
no = Head -> data;
struct node<T> *temp = Head;
Head = Head->next;
delete temp;
Count--;
cout<<"Removed element is : "<<no<<endl;
}
template<class T>
void Queue<T>::Display()
{
cout<<"Elements from Queue are : "<<endl;
struct node<T> *temp = Head;
while(temp != NULL)
{
cout<<temp->data<<" ";
temp = temp->next;
}
cout<<endl;
}
template<class T>
int Queue<T>::CountNode()
{
return Count;
}
int main()
{
Queue <int>obj1;
obj1.Enqueue(11);
obj1.Enqueue(21);
obj1.Enqueue(51);
obj1.Enqueue(101);
obj1.Display();
cout<<"Number of elemenys in queue : "<<obj1.CountNode()<<endl;
obj1.Dequeue();
obj1.Dequeue();
obj1.Dequeue();
obj1.Display();
cout<<"Number of elemenys in queue : "<<obj1.CountNode()<<endl;
obj1.Dequeue();
obj1.Dequeue();
return 0;
}