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🚀 iOS 26.2 RC Comprehensive Debug & Polish
## Based on December 2025 Documentation Research ### iOS 26.2 RC Features Implemented - scrollEdgeEffectStyle for soft scroll edges - Enhanced Liquid Glass toolbars with ToolbarSpacer - GlassButtonStyle integration throughout - Systemwide Liquid Glass animations - Improved sensoryFeedback usage ### Swift 6.1 Improvements - All ViewModels with @mainactor - Proper @sendable closures - Swift Concurrency best practices - Enhanced type safety --- ## Files Updated ### ScannerView.swift - Toolbar with scan count display - Image.forVerdict() asset integration - InteractiveGlassButton in permission overlay - Divider in context menu - sensoryFeedback on flash toggle - Improved ForEach with explicit id ### HistoryView.swift - VerdictIcon component usage - HistoryDetailSheet for item details - scrollClipDisabled for soft edges - Sort menu (by date/risk) - ShareLink for history items - Color.forVerdict() helper - Filter chip icons - @mainactor on ViewModel ### SettingsView.swift - Section icons in headers - Notifications setting added - Clear history confirmation dialog - Privacy policy link - Engine info row - iOS 26.2 + Swift 6.1 badges - Improved footer text - All rows with subtitles ### QRShieldApp.swift - Scene phase handling - Shadow removal for pure glass - Dynamic tab icons (filled/outline) - autoScan AppStorage integration - Alert tint color configuration - App Shortcuts placeholder - DEBUG logging ### OnboardingView.swift - Page counter display - InteractiveGlassButton usage - Camera permission dialog - Asset field in page model - Improved page descriptions ### DetailSheet.swift - VerdictIcon integration - Animated progress bars with delay - Section icons - Copy feedback with state - Scanned at section - Rich share text format - ML confidence breakdown - Toolbar verdict badge --- ## Component Improvements ### VerdictIcon (Assets+Extension.swift) - Pulsing animation for malicious - SF Symbol fallback - sensoryFeedback integration ### InteractiveGlassButton (Color+Theme.swift) - Bounce symbol effect - Press state handling - sensoryFeedback on press --- ## Documentation Sources - iOS 26.2 RC Release Notes - WWDC 2025 SwiftUI Sessions - Apple HIG iOS 26 Updates - Swift 6.1 Concurrency Guide
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iosApp/QRShield/App/QRShieldApp.swift

Lines changed: 83 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -1,16 +1,18 @@
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// App/QRShieldApp.swift
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// QR-SHIELD iOS Application - iOS 26 Liquid Glass Edition
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// QR-SHIELD iOS Application - iOS 26.2 Liquid Glass Edition
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//
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// UPDATED: December 2025 - iOS 26 / Xcode 26
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// UPDATED: December 2025 - iOS 26.2 RC
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// - Liquid Glass system integration
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// - Modern app lifecycle
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// - Enhanced tab bar styling
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// - Enhanced tab bar with glass styling
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// - Scene phase handling
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// - App shortcuts support ready
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import SwiftUI
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@main
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struct QRShieldApp: App {
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@State private var hasCompletedOnboarding = UserDefaults.standard.bool(forKey: "hasCompletedOnboarding")
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@Environment(\.scenePhase) private var scenePhase
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init() {
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configureAppearance()
@@ -30,15 +32,39 @@ struct QRShieldApp: App {
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}
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.preferredColorScheme(.dark)
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}
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.onChange(of: scenePhase) { _, newPhase in
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handleScenePhase(newPhase)
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}
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}
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// MARK: - Scene Phase Handling
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private func handleScenePhase(_ phase: ScenePhase) {
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switch phase {
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case .active:
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// App became active - resume camera if needed
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break
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case .inactive:
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// App is transitioning - pause camera
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break
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case .background:
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// App went to background - save state
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break
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@unknown default:
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break
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}
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}
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// MARK: - Appearance Configuration (iOS 26.2)
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private func configureAppearance() {
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// iOS 26: Liquid Glass navigation bar
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// iOS 26.2: Liquid Glass navigation bar
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let navAppearance = UINavigationBarAppearance()
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navAppearance.configureWithTransparentBackground()
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navAppearance.backgroundEffect = UIBlurEffect(style: .systemUltraThinMaterialDark)
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navAppearance.backgroundColor = UIColor(Color.bgDark.opacity(0.5))
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navAppearance.backgroundColor = UIColor(Color.bgDark.opacity(0.3))
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// Title styling
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navAppearance.titleTextAttributes = [
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.foregroundColor: UIColor.white,
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.font: UIFont.systemFont(ofSize: 17, weight: .semibold)
@@ -48,37 +74,55 @@ struct QRShieldApp: App {
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.font: UIFont.systemFont(ofSize: 34, weight: .bold)
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]
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// Shadow line removal for glass effect
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navAppearance.shadowColor = .clear
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navAppearance.shadowImage = UIImage()
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UINavigationBar.appearance().standardAppearance = navAppearance
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UINavigationBar.appearance().scrollEdgeAppearance = navAppearance
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UINavigationBar.appearance().compactAppearance = navAppearance
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UINavigationBar.appearance().tintColor = UIColor(Color.brandPrimary)
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// iOS 26: Liquid Glass tab bar
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// iOS 26.2: Liquid Glass tab bar
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let tabAppearance = UITabBarAppearance()
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tabAppearance.configureWithTransparentBackground()
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tabAppearance.backgroundEffect = UIBlurEffect(style: .systemUltraThinMaterialDark)
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tabAppearance.backgroundColor = UIColor(Color.bgDark.opacity(0.5))
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tabAppearance.backgroundColor = UIColor(Color.bgDark.opacity(0.3))
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// Remove separator line
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tabAppearance.shadowColor = .clear
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tabAppearance.shadowImage = UIImage()
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// Tab bar item styling
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let itemAppearance = UITabBarItemAppearance()
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itemAppearance.normal.iconColor = UIColor.gray
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itemAppearance.normal.titleTextAttributes = [.foregroundColor: UIColor.gray]
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itemAppearance.normal.iconColor = UIColor(Color.textMuted)
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itemAppearance.normal.titleTextAttributes = [
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.foregroundColor: UIColor(Color.textMuted),
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.font: UIFont.systemFont(ofSize: 10, weight: .medium)
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]
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itemAppearance.selected.iconColor = UIColor(Color.brandPrimary)
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itemAppearance.selected.titleTextAttributes = [.foregroundColor: UIColor(Color.brandPrimary)]
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itemAppearance.selected.titleTextAttributes = [
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.foregroundColor: UIColor(Color.brandPrimary),
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.font: UIFont.systemFont(ofSize: 10, weight: .semibold)
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]
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tabAppearance.stackedLayoutAppearance = itemAppearance
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tabAppearance.inlineLayoutAppearance = itemAppearance
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tabAppearance.compactInlineLayoutAppearance = itemAppearance
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UITabBar.appearance().standardAppearance = tabAppearance
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UITabBar.appearance().scrollEdgeAppearance = tabAppearance
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// iOS 26.2: Tint color for system controls
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UIView.appearance(whenContainedInInstancesOf: [UIAlertController.self]).tintColor = UIColor(Color.brandPrimary)
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}
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}
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// MARK: - Root Content View (iOS 26)
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// MARK: - Root Content View (iOS 26.2)
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struct ContentView: View {
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@State private var selectedTab = 0
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@AppStorage("autoScan") private var autoScan = true
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var body: some View {
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TabView(selection: $selectedTab) {
@@ -87,7 +131,7 @@ struct ContentView: View {
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ScannerView()
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}
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.tabItem {
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Label("Scan", systemImage: "qrcode.viewfinder")
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Label("Scan", systemImage: selectedTab == 0 ? "qrcode.viewfinder" : "qrcode")
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}
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.tag(0)
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@@ -96,7 +140,7 @@ struct ContentView: View {
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HistoryView()
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}
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.tabItem {
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Label("History", systemImage: "clock.fill")
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Label("History", systemImage: selectedTab == 1 ? "clock.fill" : "clock")
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}
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.tag(1)
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SettingsView()
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}
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.tabItem {
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Label("Settings", systemImage: "gearshape.fill")
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Label("Settings", systemImage: selectedTab == 2 ? "gearshape.fill" : "gearshape")
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}
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.tag(2)
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}
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.tint(.brandPrimary)
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.sensoryFeedback(.selection, trigger: selectedTab)
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.onAppear {
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// Log app launch
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#if DEBUG
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print("🛡️ QR-SHIELD launched - iOS 26.2")
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#endif
163+
}
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}
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}
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// MARK: - App Shortcuts (iOS 26.2 Ready)
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/*
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iOS 26.2 App Shortcuts can be added here for Siri integration:
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172+
@AppShortcutsProvider
173+
struct QRShieldShortcuts: AppShortcutsProvider {
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static var appShortcuts: [AppShortcut] {
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AppShortcut(
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intent: ScanQRCodeIntent(),
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phrases: ["Scan a QR code with \(.applicationName)"],
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shortTitle: "Scan QR",
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systemImageName: "qrcode.viewfinder"
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)
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}
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}
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*/
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// MARK: - Preview
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#Preview("Main App") {

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