Release 0.4 #8
RaphaelIT7
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-
Next Update
- [+] Added
systimer
module.- [+] Added two new filesystem functions.
- -
filesystem.Create
- -
filesystem.Access
- [+] Added partial Linux 64x support.
- -
bitbuf
- -
concommand
- -
cvars
- -
holylib
- -
networking
- -
serverplugin
- -
steamworks
- -
stringtable
- -
util
- -
systimer
- [+] Added a compatibility system for all modules.
Modules that aren't compatible are disabled by default.
- [+] Added
filesystem
lua library.- [+] Added
INetworkStringTable:Set/GetNumberUserData
.- [+] Added
steamworks.ForceActivate
to mimic the engine.- [#] Fixed
surffix
module not actually working- [#] Fixed a crash in the
surffix
module when noclipping thru a player.I forgot to pass the first argument to Gmod which caused this issue.
- [#] Future improved the filesystem my reducing the usage of
std::string
.- [#] Fixed up the sourcesdk to not have all these file name differences and fixed a few things
-> (32x)
keyvalues.h
| (64x)KeyValues.h
- [#] Fixed
serverplugins
module not removing all detours on shutdown.- [#] Fixed a few crashes with
gameevent
module when given invalid input.- [#] Fixed a potential bug with
util.AsyncCompress
/util.AsyncDecompress
not returning the expected output.- [#] Fixed Filesystem prediction always failing.
- [#] Fixed Filesystem prediction predicing models like alyx and airboat as missing.
models like
models/airboat.mdl
andmodels/alyx.mdl
were broken because they aren't organied unlike ANY other file.They seem to be located in multiple search paths which causes this issue.
- [#] Fixed
path
command being broken by convars. (I's currently just a workaround)You can see all changes here:
Release0.3...main
QoL updates
- [#] Extented
vprof
to also include calls fromCScriptedEntity
-> SWEPs, Entity, Nextbot and probably more.- [#] Changed print formatting
Registered module holylib (Enabled: true, Compatible: true ) Registered module gameevent (Enabled: true, Compatible: true ) [...]
This discussion was created from the release Release 0.4.
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