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Blade dash crashes on use 50% of the time #5

Description

@mmastrocinque

People have been reporting in comments and not on github. But it seems once you get to crazy high fury this card crashes the game ~50% of the time

info from another user:

Causes a CTD when using Blade dance. (Finisher that summons 5 blades.)

14:22:10.325 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at replayTheSpire.patches.ReplayOrbIntPatch$ReplayAbstractOrbIntPatch.Postfix(ReplayOrbIntPatch.java:30) ~[ReplayTheSpireMod.jar:?]
at com.megacrit.cardcrawl.orbs.AbstractOrb.applyFocus(AbstractOrb.java:82) ~[?:?]
at blademaster.cards.BladeDance.use(BladeDance.java:57) ~[Blademaster.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1594) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:297) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:151) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:279) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2552) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:878) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:429) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]

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