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89 lines (75 loc) · 2.48 KB
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'use strict';
// DOM ELEMENTS
const newGameDOM = document.querySelector('.btn--new');
const btnHoldDOM = document.querySelector('.btn--hold');
const btnRollDOM = document.querySelector('.btn--roll');
const player1DOM = document.querySelector('.player--0');
const player2DOM = document.querySelector('.player--1');
const globalScore1DOM = document.getElementById('score--0');
const globalScore2DOM = document.getElementById('score--1');
const currScore1DOM = document.getElementById('current--0');
const currScore2DOM = document.getElementById('current--1');
const diceDOM = document.querySelector('.dice');
// GLOBAL VARIABLES
let randomNumber, scores, activePlayer, currentScore;
let playing = true;
function init() {
scores = [0, 0];
activePlayer = 0;
currentScore = 0;
playing = true;
diceDOM.classList.add('hidden');
globalScore1DOM.textContent = 0;
globalScore2DOM.textContent = 0;
player1DOM.classList.remove('player--winner');
player2DOM.classList.remove('player--winner');
player1DOM.classList.add('player--active');
player2DOM.classList.remove('player--active');
}
function switchPlayer() {
// CURRENT SCORE TO 0
currentScore = 0;
document.getElementById(`current--${activePlayer}`).textContent = 0;
// SWITCH PLAYER
activePlayer = activePlayer === 0 ? 1 : 0;
player1DOM.classList.toggle('player--active');
player2DOM.classList.toggle('player--active');
}
// INITIALISING THE GAME
init();
// DOM DELEGATIONS
btnRollDOM.addEventListener('click', () => {
if (playing) {
// GENERATE RANDOM NUMBER
randomNumber = Math.trunc(Math.random() * 6) + 1;
// SHOW NUMBER IN DICE IMAGE
diceDOM.classList.remove('hidden');
diceDOM.src = `images/dice-${randomNumber}.png`;
// CHECK FOR 1
if (randomNumber !== 1) {
currentScore += randomNumber;
document.getElementById(`current--${activePlayer}`).textContent = currentScore;
} else {
// SWITCH PLAYER
switchPlayer();
}
}
});
btnHoldDOM.addEventListener('click', () => {
if (playing) {
// ADD CURRENT SCORE TO GLOBAL SCORE
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent = scores[activePlayer];
// CHECK FOR 100
if (scores[activePlayer] >= 100) {
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner');
playing = false;
diceDOM.classList.add('hidden');
}
// SWITCH PLAYER
switchPlayer();
}
});
newGameDOM.addEventListener('click', () => {
init();
});