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Description
- Review the documentation: https://virocore.viromedia.com/
- Search for existing issues: https://github.com/viromedia/virocore/issues
- Use the latest ViroCore release: https://virocore.viromedia.com/docs/releases
- Turn off Instant Run in Android Studio ???
Environment
Please provide the following information about your environment:
- OS: Mac, Windows, Linux: MacOS
- Version: ViroCore version:
rc-1.20.2 - Device(s): What device(s) are you are seeing the issue on (i.e. Samsung Note 8, Pixel 2 XL, etc)
Oculus Quest VR
Description
Describe your issue in detail. Include screenshots if needed. If this is a regression, let us know.
Hello, first, I know that the support for Quest in not official. I am just looking for help on where exactly to look as I am not a game engine developer.
The issue: When I run to project on quest I see that the objects are rendered on each eye a bit too far apart so that it doesnt look like one object when viewed. I have looked for a simple solution but I have gotten to the point where I think I will need to alter the renderer for OVR.
Currently, I have the project building the renderer and running in my own app. I am looking through the C code for "VROSceneRendererOVR.cpp" and trying to understand how each eye is rendered to the image.
If anyone has a solution to my issue or simply wants to help me understand a solution, that I would be happy to submit a PR.
Reproducible Demo
Let us know how to reproduce the issue. Include a code sample, screen capture, video recording. The more information you provide, the better we can support you.
- https://github.com/ViroCommunity/starter-kit
- with the Android platform set to 'OVR'