include <unistd.h>
put usleep in the frame loop of cl_main.c might be needed in server aswell. a little bit of a delay helps with overall cpu usage on multicore systems and laptops without sacrificing performance. taskset -c 0 ./reaction helps too but delay is better
void CL_Frame ( int msec ) {
usleep(1*1000);
also this release really rocks feels like the oldschool dirty quake.
include <unistd.h>
put usleep in the frame loop of cl_main.c might be needed in server aswell. a little bit of a delay helps with overall cpu usage on multicore systems and laptops without sacrificing performance. taskset -c 0 ./reaction helps too but delay is better
void CL_Frame ( int msec ) {
usleep(1*1000);
also this release really rocks feels like the oldschool dirty quake.