Overarching map issues: - [ ] Decide on window breaking behaviour - Should aliens break through? - Running into angled windows feels bad (break or add flat clip?) - Is it worth converting back to breakable_surf - [ ] Improve light fixture variety (it can't just all be the same tube light) - [ ] Look out for bad wall shadows from wall mounted flat props - [ ] Wall racks (extinguisher, first aid, any others?) - [ ] Phase 2 - [ ] Generic debris shooters - [ ] Lighting changes (What can be accomplished without clearly lowering quality? Colour changes may help the mood) - [ ] Background shaking and sounds - [ ] Fix moving biomass in blockades (is this even important?) - [ ] Clearly delineate usable computers vs unusable ones - [ ] Detect barrel pickup directly rather than assuming it with proximity trigger - [ ] Probably need a few air nodes across the map - [ ] Use red lighting in vents more consistently
Overarching map issues: