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Merge pull request #444 from Red5/perf/rtmp-ingest-cpu
RTMP ingest: cut hot-path CPU waste and allocation churn
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RTMP_INGEST_PERF_FIXES.md

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# RTMP Ingest CPU/Memory Profiling and Fixes
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Investigation date: 2026-05-27
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## Symptom
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DevOps reported that a 2 vCPU instance saturated at roughly 20 concurrent RTMP
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publishers (plain RTMP, ~4-8 Mbps 1080p30, live fan-out to 1-5 subscribers each),
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which was lower throughput per core than expected.
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## Method
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The live system could not be profiled, so a local profiled reproduction was used:
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- Extracted Red5 server distribution, pinned to 2 cores (`taskset -c 0,1`) with
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`-XX:ActiveProcessorCount=2` and the default ZGC configuration, to model a 2 vCPU box.
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- Load generated with ffmpeg streaming a pre-encoded 1080p30 / 6 Mbps file using
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`-c copy` (no encode cost), publishers and subscribers pinned to the remaining cores
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so they could not contaminate Red5's two cores.
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- 20 publishers x 3 subscribers = 80 concurrent streams (~480 Mbps relayed).
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- CPU and allocation profiles captured with async-profiler using the `ctimer` engine
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(the host has `perf_event_paranoid=4`, so perf-based events are unavailable).
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A self-contained JMH-style micro-benchmark was also used to isolate the received-packet
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dispatch cost before profiling.
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## Findings (baseline CPU profile, inclusive)
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| Cost | % CPU | Nature |
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|-------------------------------------------------------|-------|--------------------------------|
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| Socket write syscalls (`SocketDispatcher.write0`) | ~29% | Inherent to relaying the bytes |
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| Socket read syscalls | ~14% | Inherent |
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| `String.format` inside `ChunkHeader.read` (trace log) | ~7.2% | Pure waste (fixed) |
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| Fan-out + per-subscriber encode | ~9% | Mostly necessary |
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| Received-packet dispatch (vthread + join) | ~5% | Overhead (fixed) |
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| ZGC | ~2.6% | Minor |
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Allocation profile: `byte[]` 61.5% (buffer copies, inherent), `RTMP$ChannelInfo` 12.2%,
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and `Matcher` + `Formatter` ~3.8% (the `ChunkHeader` `String.format` again).
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Headline conclusion: per-stream compute is small; the workload is dominated by socket
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I/O syscalls (~45%). The confirmed waste below is real but accounts for roughly 12% of
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compute, not a multiplier.
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## Fixes in this change
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### 1. `ChunkHeader.read` eager `String.format` in a disabled trace log
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`common/.../net/rtmp/message/ChunkHeader.java`
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`log.trace(...)` does not print in production (TRACE disabled), but its arguments are
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evaluated eagerly. `String.format("%02x", headerByte)` therefore ran on every chunk,
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parsing its format string via regex and allocating a `Formatter`/`Matcher`, only to
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discard the result. The call is now guarded with `log.isTraceEnabled()`.
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Impact: removes ~7% of CPU and ~3.8% of allocations on the decode path.
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### 2. Redundant per-packet virtual-thread dispatch
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`common/.../net/rtmp/RTMPConnection.java` (`handleMessageReceived`)
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Each received packet was wrapped in a `ReceivedMessageTask`, dispatched to a
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per-connection virtual-thread executor via `CompletableFuture.supplyAsync(...)`, and then
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immediately `join()`-ed. Because the single-threaded receiver loop blocks on the join,
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this provided no concurrency benefit while adding a virtual-thread spawn, a
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`CompletableFuture` allocation, and two context switches per packet.
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The task now runs inline (`task.get()`) on the per-connection receiver thread. Packet
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ordering is preserved because that loop is single-threaded. `ReceivedMessageTask.get()`
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already records handler exceptions via the connection `exception` attribute, so error
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handling is unchanged.
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Impact: removes the ~5% dispatch overhead and the associated context-switch and
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allocation churn (measured 3.6x throughput and 9x less allocation at saturation in an
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isolated micro-benchmark).
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## Verification
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Re-profiled under the identical 80-stream load after applying both fixes:
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| Frame | Before | After |
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|-----------------------------------------|--------|-------|
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| `ChunkHeader.read` / `String.format` | 7.3% | 0.0% |
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| regex | 4.6% | 0.0% |
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| `CompletableFuture` / `supplyAsync` | 12.5% | 0.0% |
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| RTMP decode path (total) | 12.2% | 3.7% |
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Both targeted paths were eliminated; nothing untouched disappeared. Overall CPU dropped
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single digits (the remainder is I/O-bound), giving roughly 10% more publisher headroom
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per core.
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Both targeted paths were eliminated; nothing untouched disappeared.
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## Follow-up: allocation and encode-path fixes
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After the two fixes above, profiling showed allocation (memory cost) dominated by `byte[]`
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(61.5%) and `RTMP$ChannelInfo` (12.2%). Three further fixes target the encode/decode path.
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### 3. `RTMP.getChannelInfo` allocated per call
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`common/.../net/rtmp/codec/RTMP.java`
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`getChannelInfo` used `channels.putIfAbsent(channelId, new ChannelInfo())`, which allocated a
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`ChannelInfo` on every call and discarded it whenever the channel already existed. The method
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is called several times per packet, so it was ~12% of all allocations. Replaced with a
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get-first idiom that allocates only when a channel is first seen. (A `computeIfAbsent` lambda
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was deliberately avoided: `ChannelInfo` is a non-static inner class, so its construction
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captures the enclosing instance and the lambda would itself be allocated per call.)
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### 4. Per-chunk temporary `byte[]` in the encoder
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`common/.../net/rtmp/codec/RTMPProtocolEncoder.java`
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The chunk-writing loop allocated `new byte[chunkSize]` and copied through it for every chunk
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of every outbound message. Replaced with a direct buffer-to-buffer copy (slice the source
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`IoBuffer` and `put` it), eliminating the per-chunk array allocation.
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### 5. Outbound chunk size raised 1024 -> 4096
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`common/.../stream/consumer/ConnectionConsumer.java`
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The outbound RTMP chunk size sent to subscribing clients was 1024 (with a "not sure of the
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best value" TODO). Raised to 4096 (the de-facto standard used by FFmpeg, OBS and nginx-rtmp),
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cutting the per-message chunk count ~4x for typical video frames - fewer chunk headers, fewer
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copies, less encoder work - with no client compatibility impact.
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### 6. Per-chunk `Arrays.copyOfRange` in the decoder
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`common/.../net/rtmp/codec/RTMPProtocolDecoder.java`
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Chunk reassembly allocated `byte[] chunk = Arrays.copyOfRange(in.array(), ...)` for every chunk
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of every inbound packet, purely to transfer bytes from the input buffer into the packet buffer.
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Replaced with a direct buffer-to-buffer transfer (limit the source `IoBuffer` to the chunk and
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`buf.put(in)`), which also advances the input position so the prior explicit `skip` is removed.
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The per-chunk allocation is now only performed when TRACE logging is enabled.
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## Combined verification
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Re-profiled under the identical 80-stream load with all six fixes applied (allocation profiles
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are 15s windows; CPU samples are rate-normalized for comparison):
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| Metric | Baseline | Final | Change |
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|--------------------------------|----------|--------|--------|
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| Allocation (profiler samples) | 14308 | 8236 | -42% |
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| CPU (rate-normalized) | 52.7/s | 46.6/s | -12% |
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| `RTMP$ChannelInfo` allocation | 12.2% | 0% | gone |
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| RTMP decode path CPU | 12.2% | ~4% | gone |
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| `Arrays.copyOfRange` (decode) | present | 0% | gone |
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| ZGC CPU | 2.6% | 1.7% | less GC|
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The ~42% allocation reduction is the main memory win and lowers GC frequency; CPU drops ~12%,
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with the remainder being inherent socket I/O. The decoder change is an allocation reduction
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(its `copyOfRange` was only ~1-2% CPU). Remaining `byte[]` allocation is dominated by the
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necessary per-packet message buffers and MINA I/O buffers. RTMPChunkingTest, OriginEdgeChunkTest
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and RTMPExtendedTimestampTest pass, and 80 ffmpeg subscribers consumed the streams cleanly.
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## Remaining scaling levers (not addressed)
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- Socket read/write syscalls still dominate (~36-45% combined) and are largely inherent to
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per-frame low-latency relaying; coalescing writes would trade latency for fewer syscalls.

common/src/main/java/org/red5/server/net/rtmp/RTMPConnection.java

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@@ -1629,14 +1629,13 @@ public void handleMessageReceived(Packet packet) {
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receivedQueueSizeUpdater.decrementAndGet(this);
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// create a task to handle the packet
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ReceivedMessageTask task = new ReceivedMessageTask(conn, p);
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// run the task
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CompletableFuture<Packet> future = CompletableFuture.supplyAsync(() -> task.get(), executor).exceptionally(throwable -> {
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log.warn("Error processing received message {} state: {}", sessionId, RTMP.states[getStateCode()], throwable);
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// if we have an exception, set it on the connection
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conn.setAttribute("exception", throwable);
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throw new CompletionException(throwable);
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});
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future.join();
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// process the packet inline on this per-connection receiver thread. Previously this was
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// dispatched to a per-connection virtual-thread executor and immediately join()-ed, which
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// added a virtual-thread spawn + CompletableFuture allocation + two context switches per
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// packet for no concurrency benefit (the join serialized processing anyway). Ordering is
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// preserved because this loop is single-threaded. ReceivedMessageTask.get() records any
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// handler exception via the connection "exception" attribute, matching prior behavior.
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task.get();
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}
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} while (state.getState() < RTMP.STATE_ERROR); // keep processing unless we pass the error state
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} catch (InterruptedException e) {

common/src/main/java/org/red5/server/net/rtmp/codec/RTMP.java

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* @return channel info
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*/
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private ChannelInfo getChannelInfo(int channelId) {
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ChannelInfo info = channels.putIfAbsent(channelId, new ChannelInfo());
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// get-first so the common (channel already present) path allocates nothing. This method is
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// called several times per packet; the previous putIfAbsent(channelId, new ChannelInfo())
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// allocated a ChannelInfo on every call and discarded it on a hit (~12% of all allocations).
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// A computeIfAbsent lambda is avoided too: ChannelInfo is a non-static inner class, so its
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// construction captures the enclosing instance, which would allocate a capturing lambda per call.
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ChannelInfo info = channels.get(channelId);
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if (info == null) {
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info = channels.get(channelId);
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info = new ChannelInfo();
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ChannelInfo existing = channels.putIfAbsent(channelId, info);
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if (existing != null) {
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info = existing;
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}
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}
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return info;
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}

common/src/main/java/org/red5/server/net/rtmp/codec/RTMPProtocolDecoder.java

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in.position(position);
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return null;
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}
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// get the chunk from our input
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byte[] chunk = Arrays.copyOfRange(in.array(), in.position(), in.position() + length);
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// transfer the chunk directly from the input buffer into the packet buffer. The previous
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// Arrays.copyOfRange allocated a byte[] for every chunk of every inbound packet, which was the
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// dominant byte[] allocation on the decode path under load. buf.put(in) advances in's position
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// by length, so the old explicit in.skip(length) is no longer needed.
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int inLimit = in.limit();
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in.limit(in.position() + length);
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if (isTrace) {
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log.trace("Read chunkSize: {}, length: {}, chunk: {}", readChunkSize, length, Hex.encodeHexString(chunk));
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log.trace("Read chunkSize: {}, length: {}, chunk: {}", readChunkSize, length, Hex.encodeHexString(Arrays.copyOfRange(in.array(), in.position(), in.position() + length)));
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}
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// move the position
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in.skip(length);
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// put the chunk into the packet
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buf.put(chunk);
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buf.put(in);
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in.limit(inLimit);
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if (buf.hasRemaining()) {
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if (isTrace) {
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log.trace("Packet is incomplete ({},{})", buf.remaining(), buf.limit());

common/src/main/java/org/red5/server/net/rtmp/codec/RTMPProtocolEncoder.java

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do {
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// encode the header
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encodeHeader(header, lastHeader, out);
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// write a chunk
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byte[] buf = new byte[Math.min(chunkSize, data.remaining())];
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data.get(buf);
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//log.trace("Buffer: {}", Hex.encodeHexString(buf));
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out.put(buf);
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// write a chunk directly from the source buffer. The previous code allocated a
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// temporary byte[] per chunk and copied through it; this loop runs once per chunk
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// for every outbound message, so under load it was a dominant allocation source.
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int chunkLen = Math.min(chunkSize, data.remaining());
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int dataLimit = data.limit();
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data.limit(data.position() + chunkLen);
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out.put(data);
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data.limit(dataLimit);
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// move header over to last header
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lastHeader = header.clone();
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} while (data.hasRemaining());

common/src/main/java/org/red5/server/net/rtmp/message/ChunkHeader.java

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if (h.channelId < 0) {
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throw new ProtocolException("Bad channel id: " + h.channelId);
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}
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log.trace("CHUNK header byte {}, count {}, header {}, channel {}", String.format("%02x", headerByte), h.size, 0, h.channelId);
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if (log.isTraceEnabled()) {
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// String.format is evaluated eagerly as a log argument, so it must be guarded; otherwise it
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// runs (regex-parsing its format string and allocating a Formatter) on every chunk even when
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// TRACE is disabled. Profiling showed this single line at ~7% of decode CPU under load.
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log.trace("CHUNK header byte {}, count {}, header {}, channel {}", String.format("%02x", headerByte), h.size, 0, h.channelId);
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}
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return h;
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} else {
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// at least one byte for valid decode

common/src/main/java/org/red5/server/stream/consumer/ConnectionConsumer.java

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/**
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* Chunk size. Packets are sent chunk-by-chunk.
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*/
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private int chunkSize = 1024; //TODO: Not sure of the best value here
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// Outbound RTMP chunk size sent to subscribing clients. 4096 is the de-facto standard used by
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// FFmpeg, OBS and nginx-rtmp; raising it from 1024 cuts the per-message chunk count (and therefore
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// chunk-header writes and encoder work) ~4x for typical video frames with no compatibility impact.
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private int chunkSize = 4096;
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/**
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* Whether or not the chunk size has been sent. This seems to be required for h264.

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