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wait I undid osmething. one sec.
1 parent da08aa6 commit 9cddc46

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drivers/gles3/shaders/scene.glsl

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@@ -37,7 +37,6 @@ ADDITIVE_SPOT = false
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RENDER_MATERIAL = false
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SECOND_REFLECTION_PROBE = false
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#[vertex]
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#define M_PI 3.14159265359
@@ -2418,4 +2417,3 @@ void main() {
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#ifdef PREMUL_ALPHA_USED
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frag_color.rgb *= premul_alpha;
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#endif // PREMUL_ALPHA_USED
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}

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