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Description
Tested versions
Redot Version: 4.4 Mono - Linux
Probably not relevant, but I'm using Zed as an external editor.
System information
System Info: OS Garuda Linux x86_64 ├ Kernel Linux 6.18.2-zen2-1-zen ├ Packages 1974 (pacman)[stable], 18 (flatpak-system), 29 (flatpak-user) └ Shell fish 4.3.2 DE KDE Plasma 6.5.4 ├ Window Manager KWin (Wayland) ├ Login Manager sddm 0.21.0 (Wayland) ├ WM Theme Sweet-Dark ├ Color Themes Dr460nized (Sweet) [Qt], Sweet-Dark [GTK2/3/4] ├ System Icons BeautyLine [Qt], BeautyLine [GTK2/3/4] ├ System Fonts Fira Sans (10pt) [Qt], Fira Sans (10pt) [GTK2/3/4] └ Terminal konsole 25.12.0 PC Desktop ├ CPU AMD Ryzen 5 5600X (12) @ 4.65 GHz ├ GPU NVIDIA GeForce RTX 3060 Lite Hash Rate [Discrete] ├ Vulkan 1.4.312 - NVIDIA [580.119.02] └ Display(s) 1920x1080 in 24", 60 Hz [External] └ Display(s) 2560x1080 in 34", 60 Hz [External] * └ Display(s) 1920x1080 in 16", 60 Hz [External] └ Display(s) 1920x1080 in 42", 60 Hz [External]
Issue description
While in Play mode and with the editor not in focus (looking at the code/web browser), the editor suddenly disappeared, but the play window was still there and apparently running. This appears to be the log output for when this happened:
WARNING: 9 RIDs of type "CanvasItem" were leaked. at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2681) ERROR: 3 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit. WARNING: 6 RIDs of type "Texture" were leaked. at: finalize (servers/rendering/rendering_device.cpp:7132) WARNING: ObjectDB instances leaked at exit (run with --verbose for details). at: cleanup (core/object/object.cpp:2380) ERROR: 3 resources still in use at exit (run with --verbose for details). at: clear (core/io/resource.cpp:616)
Steps to reproduce
I will add to this issue if I get further crashes or more log output, but it seemed very random, not sure how to reliably reproduce it, so the log output is the only bread crumb I have ;(
Minimal reproduction project (MRP)
As above, it's very difficult to determine if the project is the issue. I'll certainly update if I get a crash on a different one, but proving the negative is tenuous at best.
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