Releases: Redot-Engine/redot-engine
Redot 4.3 Beta 2
Release Notes for Redot 4.3 Beta 2
We're excited to announce the release of our latest version, featuring a host of enhancements and fixes. Here's what's new:
Enhancements & Features:
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Rebranding: We've updated our branding across various components to reflect our new identity. This includes renaming and rebranding assets like icons and references within the software, now aligning with "Redot" instead of "Godot".
- User Interface Improvements:
- Editor Enhancements: Overhauled the CanvasItemEditor with improved snap line drawing, unified duplicate hovering behavior, and fixed redraw issues on key echo.
- ColorPicker Overhaul: Added overbright color picking, fixed various UI janks, unified color mode drawing, and removed unnecessary containers for a cleaner interface.
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Build and Versioning:
- Updated the build system to correctly handle versioning, including status versioning for better release tracking.
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Platform Specific Fixes:
- Addressed issues with Linux desktop files and macOS icon handling, ensuring consistent application appearance and functionality across platforms.
Bug Fixes:
- Fixed various minor bugs including:
- Godot references in copyright headers and update URLs.
- Issues with the EditorSpinSlider and ScrollBar grabbers.
- Corrected behavior in the ColorPicker related to overbright indicators and sample resets.
- Resolved versioning issues that were ignoring status versioning.
- Miscellaneous fixes for macOS export plugins and temporary mono SDK references.
Special Thanks:
A big thank you to our contributors for their pull requests and fixes which have significantly improved this release. Your contributions are what make this project thrive.
Instructions for the templates:
We tried to make the process of using the templates in the editor easier this time.
Go to Editor > Manage Export Templates > Install File > Click Redot Export Templates dropdown > All Files > open either the templates.zip or mono_templates.zip file
Redot should now see all release templates when you try to add one.
We hope you enjoy this update and look forward to your feedback. Happy coding!
Redot 4.3 Beta 1
Bug fixes:
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TCP bug fix to eliminate packet loss when message buffer fills up.
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Pixel Snap calculated in canvas space instead of world space for predictable, accurate snapping.
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Projection::invert for orthographic projection now behaves correctly.
Improvements:
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A* Pathfinding now has an optional maximum distance to reduce the impact of an unreachable target.
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Additional input stage after physics picking. This enables Redot to better handle cases such as clicking a unit on a map in an RTS game, or a click to move game, where input previously was handled in a troublesome order.
Known Issues: Mac builds lack logo on the icon.
Note: for the templates you have to download the export template archive and manually link the export template for your editor platform as a custom release template in the export manager. We are working on automating the export template system for future releases.