Describe the bug
Occasionally when the world saves GraphLib (Used by Wired Redstone) causes a server crash when used in conjunction with VMP
To Reproduce
Make some changes to wired redstone in a world. Next time the world saves there is a possibility the server will crash
Runtime info (please complete the following information):
- OS: Linux
- Minecraft version: 1.20.1
- Mod version: 0.2.0.beta.7.102
Crash reports / logs
Graphlib crash: https://gist.github.com/sleepy-evelyn/225486485b09e328ce1e09be1146f9b1
Main crash: https://gist.github.com/sleepy-evelyn/55e6d6f38b910de93701b032e7f43982
Other mods
Also using C2ME which might be relevant
Checklist
Additional context
Kneelawk has admitted graphlib isn't threadsafe: Kneelawk/GraphLib#4
Not sure what to do really. It's become a big problem on the server and we can't just remove wiredredstone in it's entirety. VMP helps the server run at 20 TPS so idk haha.
Describe the bug
Occasionally when the world saves GraphLib (Used by Wired Redstone) causes a server crash when used in conjunction with VMP
To Reproduce
Make some changes to wired redstone in a world. Next time the world saves there is a possibility the server will crash
Runtime info (please complete the following information):
Crash reports / logs
Graphlib crash: https://gist.github.com/sleepy-evelyn/225486485b09e328ce1e09be1146f9b1
Main crash: https://gist.github.com/sleepy-evelyn/55e6d6f38b910de93701b032e7f43982
Other mods
Also using C2ME which might be relevant
Checklist
Additional context
Kneelawk has admitted graphlib isn't threadsafe: Kneelawk/GraphLib#4
Not sure what to do really. It's become a big problem on the server and we can't just remove wiredredstone in it's entirety. VMP helps the server run at 20 TPS so idk haha.