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An ASCII bookmark type would be sweet. I've been monitoring ASCII text with the RP, it's been pretty useful for Rez since the levels/models appear to be filenames (works well with the hacking theme of the game). Here's an example RP for reading the ASCII starting at 0x20c124: |
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Implemented in #1023 |
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The game I'm working on happens to involve strings in the memory. It's uncomfortable identifying them - I can't easily see what they are until I manually convert the binary into readable string, and to do that I also need to retype the binary manually.
I wish we could copy the binary in memory view, and I wish we had the ASCII on the right side, similar to many hex editors or cheat engine.
I heard newer generation games may involve such strings more often, so this might be real convenient.
RAIntegration memory inspector:

HxD:

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