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4 | 4 |
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5 | 5 | #include "AddonHelperFunctions.h" |
6 | 6 | #include "GlobalGameSettings.h" |
7 | | -#include "world/GameWorld.h" |
8 | 7 | #include <LeatherLoader.h> |
9 | 8 | #include <WineLoader.h> |
10 | 9 | #include <addons/Addon.h> |
11 | 10 |
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12 | | -auto isUnusedBuilding(GamePlayer const& player) -> std::function<bool(BuildingType const& type)> |
| 11 | +std::function<bool(const BuildingType type)> makeIsUnusedBuilding(const GlobalGameSettings& ggs) |
13 | 12 | { |
14 | | - return [&player = player](BuildingType const& bld) { |
15 | | - if(!wineaddon::isAddonActive(player.GetGameWorld()) && wineaddon::isWineAddonBuildingType(bld)) |
| 13 | + const bool wineAddonActive = ggs.isEnabled(AddonId::WINE); |
| 14 | + const bool charburnerAddonActive = ggs.isEnabled(AddonId::CHARBURNER); |
| 15 | + const bool leatherAddonActive = ggs.isEnabled(AddonId::LEATHER); |
| 16 | + |
| 17 | + return [wineAddonActive, charburnerAddonActive, leatherAddonActive](BuildingType const& bld) { |
| 18 | + if(!wineAddonActive && wineaddon::isWineAddonBuildingType(bld)) |
16 | 19 | return true; |
17 | | - if(!player.GetGameWorld().GetGGS().isEnabled(AddonId::CHARBURNER) && bld == BuildingType::Charburner) |
| 20 | + if(!charburnerAddonActive && bld == BuildingType::Charburner) |
18 | 21 | return true; |
19 | | - if(!leatheraddon::isAddonActive(player.GetGameWorld()) && leatheraddon::isLeatherAddonBuildingType(bld)) |
| 22 | + if(!leatherAddonActive && leatheraddon::isLeatherAddonBuildingType(bld)) |
20 | 23 | return true; |
21 | 24 | return false; |
22 | 25 | }; |
23 | 26 | } |
24 | 27 |
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25 | | -auto isUnusedWare(GamePlayer const& player) -> std::function<bool(GoodType const& type)> |
| 28 | +std::function<bool(const GoodType type)> makeIsUnusedWare(const GlobalGameSettings& ggs) |
26 | 29 | { |
27 | | - return [&player = player](GoodType const& type) { |
28 | | - if(!wineaddon::isAddonActive(player.GetGameWorld()) && wineaddon::isWineAddonGoodType(type)) |
| 30 | + const bool wineAddonActive = ggs.isEnabled(AddonId::WINE); |
| 31 | + const bool leatherAddonActive = ggs.isEnabled(AddonId::LEATHER); |
| 32 | + |
| 33 | + return [wineAddonActive, leatherAddonActive](GoodType const& type) { |
| 34 | + if(!wineAddonActive && wineaddon::isWineAddonGoodType(type)) |
29 | 35 | return true; |
30 | | - if(!leatheraddon::isAddonActive(player.GetGameWorld()) && leatheraddon::isLeatherAddonGoodType(type)) |
| 36 | + if(!leatherAddonActive && leatheraddon::isLeatherAddonGoodType(type)) |
31 | 37 | return true; |
32 | 38 | return false; |
33 | 39 | }; |
34 | 40 | } |
35 | 41 |
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36 | | -auto isUnusedJob(GamePlayer const& player) -> std::function<bool(Job const& job)> |
| 42 | +std::function<bool(const Job job)> makeIsUnusedJob(const GlobalGameSettings& ggs) |
37 | 43 | { |
38 | | - return [&](Job const& job) { |
39 | | - if(!wineaddon::isAddonActive(player.GetGameWorld()) && wineaddon::isWineAddonJobType(job)) |
| 44 | + const bool wineAddonActive = ggs.isEnabled(AddonId::WINE); |
| 45 | + const bool charburnerAddonActive = ggs.isEnabled(AddonId::CHARBURNER); |
| 46 | + const bool leatherAddonActive = ggs.isEnabled(AddonId::LEATHER); |
| 47 | + |
| 48 | + return [wineAddonActive, charburnerAddonActive, leatherAddonActive](Job const& job) { |
| 49 | + if(!wineAddonActive && wineaddon::isWineAddonJobType(job)) |
40 | 50 | return true; |
41 | | - if(!player.GetGameWorld().GetGGS().isEnabled(AddonId::CHARBURNER) && job == Job::CharBurner) |
| 51 | + if(!charburnerAddonActive && job == Job::CharBurner) |
42 | 52 | return true; |
43 | | - if(!leatheraddon::isAddonActive(player.GetGameWorld()) && leatheraddon::isLeatherAddonJobType(job)) |
| 53 | + if(!leatherAddonActive && leatheraddon::isLeatherAddonJobType(job)) |
44 | 54 | return true; |
45 | 55 | return false; |
46 | 56 | }; |
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