@@ -301,7 +301,7 @@ void GamePlayer::Deserialize(SerializedGameData& sgd)
301301 if (sgd.GetGameDataVersion () < 12 )
302302 {
303303 auto countOfNotAvailableBuildingsInSaveGame =
304- sgd.GetGameDataVersion () < 11 ? wineAndLeatherAddonBuildings : leatherAddonBuildings ;
304+ sgd.GetGameDataVersion () < 11 ? numWineAndLeatherAddonBuildings : numLeatherAddonBuildings ;
305305 std::vector<BuildingType> build_order_raw (build_order.size () - countOfNotAvailableBuildingsInSaveGame);
306306 helpers::popContainer (sgd, build_order_raw, true );
307307
@@ -316,7 +316,7 @@ void GamePlayer::Deserialize(SerializedGameData& sgd)
316316 std::copy (build_order_raw.begin (), build_order_raw.end (), build_order.begin ());
317317
318318 auto countOfNotAvailableGoodsInSaveGame =
319- sgd.GetGameDataVersion () < 11 ? wineAndLeatherAddonGoods : leatherAddonGoods ;
319+ sgd.GetGameDataVersion () < 11 ? numWineAndLeatherAddonGoods : numLeatherAddonGoods ;
320320 std::vector<uint8_t > transportPrio_raw (transportPrio.size () - countOfNotAvailableGoodsInSaveGame);
321321 helpers::popContainer (sgd, transportPrio_raw, true );
322322 std::copy (transportPrio_raw.begin (), transportPrio_raw.end (), transportPrio.begin ());
@@ -339,14 +339,14 @@ void GamePlayer::Deserialize(SerializedGameData& sgd)
339339 if (sgd.GetGameDataVersion () < 12 )
340340 {
341341 auto countOfNotAvailableGoodsInSaveGame =
342- sgd.GetGameDataVersion () < 11 ? wineAndLeatherAddonGoods : leatherAddonGoods ;
342+ sgd.GetGameDataVersion () < 11 ? numWineAndLeatherAddonGoods : numLeatherAddonGoods ;
343343 std::vector<unsigned int > global_inventory_good_raw (global_inventory.goods .size ()
344344 - countOfNotAvailableGoodsInSaveGame);
345345 helpers::popContainer (sgd, global_inventory_good_raw, true );
346346 std::copy (global_inventory_good_raw.begin (), global_inventory_good_raw.end (), global_inventory.goods .begin ());
347347
348348 auto countOfNotAvailableJobsInSaveGame =
349- sgd.GetGameDataVersion () < 11 ? wineAndLeatherAddonJobs : leatherAddonJobs ;
349+ sgd.GetGameDataVersion () < 11 ? numWineAndLeatherAddonJobs : numLeatherAddonJobs ;
350350 std::vector<unsigned int > global_inventory_people_raw (global_inventory.people .size ()
351351 - countOfNotAvailableJobsInSaveGame);
352352 helpers::popContainer (sgd, global_inventory_people_raw, true );
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