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Code review: Rename variables and change type
1 parent a8dd2c8 commit 55b89ea

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3 files changed

+14
-14
lines changed

3 files changed

+14
-14
lines changed

libs/s25main/AddonHelperFunctions.h

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -16,16 +16,16 @@ std::function<bool(const GoodType type)> makeIsUnusedWare(const GlobalGameSettin
1616
std::function<bool(const Job job)> makeIsUnusedJob(const GlobalGameSettings& ggs);
1717

1818
// Only used for deserialization, can be removed when breaking compatibility (GetGameDataVersion)
19-
constexpr int leatherAddonBuildings = 3;
20-
constexpr int wineAddonBuildings = 3;
21-
constexpr int wineAndLeatherAddonBuildings = wineAddonBuildings + leatherAddonBuildings;
19+
constexpr auto numLeatherAddonBuildings = 3u;
20+
constexpr auto numWineAddonBuildings = 3u;
21+
constexpr auto numWineAndLeatherAddonBuildings = numWineAddonBuildings + numLeatherAddonBuildings;
2222

23-
constexpr int leatherAddonGoods = 3;
24-
constexpr int wineAddonGoods = 2;
25-
constexpr int wineAndLeatherAddonGoods = wineAddonGoods + leatherAddonGoods;
23+
constexpr auto numLeatherAddonGoods = 3u;
24+
constexpr auto numWineAddonGoods = 2u;
25+
constexpr auto numWineAndLeatherAddonGoods = numWineAddonGoods + numLeatherAddonGoods;
2626

27-
constexpr int leatherAddonJobs = 3;
28-
constexpr int wineAddonJobs = 3;
29-
constexpr int wineAndLeatherAddonJobs = wineAddonJobs + leatherAddonJobs;
27+
constexpr auto numLeatherAddonJobs = 3u;
28+
constexpr auto numWineAddonJobs = 3u;
29+
constexpr auto numWineAndLeatherAddonJobs = numWineAddonJobs + numLeatherAddonJobs;
3030

3131
constexpr uint8_t transportPrioOfLeatherworks = 7;

libs/s25main/GameCommands.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -150,7 +150,7 @@ ChangeBuildOrder::ChangeBuildOrder(Deserializer& ser)
150150
} else
151151
{
152152
auto countOfNotAvailableBuildingsInSaveGame =
153-
ser.getDataVersion() < 1 ? wineAndLeatherAddonBuildings : leatherAddonBuildings;
153+
ser.getDataVersion() < 1 ? numWineAndLeatherAddonBuildings : numLeatherAddonBuildings;
154154
std::vector<BuildingType> buildOrder(data.size() - countOfNotAvailableBuildingsInSaveGame);
155155

156156
if(ser.getDataVersion() < 1)

libs/s25main/GamePlayer.cpp

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -301,7 +301,7 @@ void GamePlayer::Deserialize(SerializedGameData& sgd)
301301
if(sgd.GetGameDataVersion() < 12)
302302
{
303303
auto countOfNotAvailableBuildingsInSaveGame =
304-
sgd.GetGameDataVersion() < 11 ? wineAndLeatherAddonBuildings : leatherAddonBuildings;
304+
sgd.GetGameDataVersion() < 11 ? numWineAndLeatherAddonBuildings : numLeatherAddonBuildings;
305305
std::vector<BuildingType> build_order_raw(build_order.size() - countOfNotAvailableBuildingsInSaveGame);
306306
helpers::popContainer(sgd, build_order_raw, true);
307307

@@ -316,7 +316,7 @@ void GamePlayer::Deserialize(SerializedGameData& sgd)
316316
std::copy(build_order_raw.begin(), build_order_raw.end(), build_order.begin());
317317

318318
auto countOfNotAvailableGoodsInSaveGame =
319-
sgd.GetGameDataVersion() < 11 ? wineAndLeatherAddonGoods : leatherAddonGoods;
319+
sgd.GetGameDataVersion() < 11 ? numWineAndLeatherAddonGoods : numLeatherAddonGoods;
320320
std::vector<uint8_t> transportPrio_raw(transportPrio.size() - countOfNotAvailableGoodsInSaveGame);
321321
helpers::popContainer(sgd, transportPrio_raw, true);
322322
std::copy(transportPrio_raw.begin(), transportPrio_raw.end(), transportPrio.begin());
@@ -339,14 +339,14 @@ void GamePlayer::Deserialize(SerializedGameData& sgd)
339339
if(sgd.GetGameDataVersion() < 12)
340340
{
341341
auto countOfNotAvailableGoodsInSaveGame =
342-
sgd.GetGameDataVersion() < 11 ? wineAndLeatherAddonGoods : leatherAddonGoods;
342+
sgd.GetGameDataVersion() < 11 ? numWineAndLeatherAddonGoods : numLeatherAddonGoods;
343343
std::vector<unsigned int> global_inventory_good_raw(global_inventory.goods.size()
344344
- countOfNotAvailableGoodsInSaveGame);
345345
helpers::popContainer(sgd, global_inventory_good_raw, true);
346346
std::copy(global_inventory_good_raw.begin(), global_inventory_good_raw.end(), global_inventory.goods.begin());
347347

348348
auto countOfNotAvailableJobsInSaveGame =
349-
sgd.GetGameDataVersion() < 11 ? wineAndLeatherAddonJobs : leatherAddonJobs;
349+
sgd.GetGameDataVersion() < 11 ? numWineAndLeatherAddonJobs : numLeatherAddonJobs;
350350
std::vector<unsigned int> global_inventory_people_raw(global_inventory.people.size()
351351
- countOfNotAvailableJobsInSaveGame);
352352
helpers::popContainer(sgd, global_inventory_people_raw, true);

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