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Capability status

This document distinguishes implemented code from validated functionality.

Area Status Notes
Versioned recording shards Implemented and unit-tested NPZ shards, atomic writes, per-environment buffers, checksum/schema validation, and legacy pickle read compatibility
Config validation Implemented and unit-tested Top-level typo detection, semantic validation, and executable tier profiles
Offline CPU tests Implemented No model downloads or game runtimes required
Chrome Dino training In repair Real environment must be validated before training claims
ViZDoom PPO collection In repair Transition isolation plus a map/action-history PPO input contract are unit-tested; real ViZDoom runtime, reward, and scenario validation remain work in progress
Interactive game initialization Implemented and unit-tested Inference now selects real Chrome Dino or ViZDoom from the validated config; it no longer silently substitutes a placeholder Dino environment for DOOM
Stable Diffusion training In repair Configured optimizer/scheduler/accumulation, EMA validation/sampling weights, episode-held-out validation, and resumable checkpoints are implemented; no reproduced checkpoint exists
Action counterfactual grid Implemented and unit-tested Identical contexts are generated under selected current actions; zero pairwise change is reported as control collapse rather than a successful control result
Sampling-step sweep Implemented and unit-tested Uses fixed held-out batches and per-setting RNG to report PSNR proxy and latency across DDIM step counts; no local performance result is included
Decoder fine-tuning Experimental Artifacts are provenance-tagged and loadable; end-to-end evaluation remains incomplete
Distillation Quarantined / unavailable Command fails explicitly; do not use for research claims
FVD Experimental / unavailable Invalid self-comparison is rejected; pretrained I3D and paired trajectory workflow remain required
Human evaluation Experimental Blinded protocol generation uses neutral copied media aliases, a static browser UI, separate answer key, and post-collection scoring; no participant study or results exist
Hierarchical memory Experimental / unavailable Variable latent maps work; it still requires a trained conditioning path
Text conditioning and image modding Experimental / unavailable No validated end-to-end training/evaluation path

See IMPLEMENTATION_ROADMAP.md for promotion criteria.