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# Translations template for PROJECT.
# Copyright (C) 2020 ORGANIZATION
# This file is distributed under the same license as the PROJECT project.
# Automatically generated, 2020.
#
msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-09-15 11:08+0200\n"
"PO-Revision-Date: 2025-08-21 15:25+0300\n"
"Last-Translator: Henri Hyyryläinen <hhyyrylainen@revolutionarygamesstudio.com>\n"
"Language-Team: English <https://translate.revolutionarygamesstudio.com/projects/thrive/thrive-game/en/>\n"
"Language: en\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Poedit 3.7\n"
"Generated-By: Babel 2.8.0\n"
msgid "2D_MOVEMENT_TYPE_SELECTION"
msgstr "2D movement style:"
msgid "3D_EDITOR"
msgstr "3D Editor"
msgid "3D_MOVEMENT"
msgstr "3D Movement"
msgid "3D_MOVEMENT_TYPE_SELECTION"
msgstr "3D movement style:"
msgid "ABILITIES"
msgstr "Abilities"
msgid "ABORT"
msgstr "Abort"
msgid "ABORTED_DOT"
msgstr "Aborted."
msgid "ABSORBERS_COUNT"
msgstr "Absorbers:"
msgid "ABYSSOPELAGIC"
msgstr "Abyssopelagic"
msgid "ACCEPT"
msgstr "Accept"
msgid "ACHIEVEMENTS"
msgstr "Achievements"
msgid "ACHIEVEMENTS_TOTAL"
msgstr "Achievements {0} / {1}"
msgid "ACHIEVEMENT_ACHIEVED"
msgstr "Completed"
msgid "ACHIEVEMENT_LOCKED"
msgstr "Locked"
msgid "ACTION_AWAKEN"
msgstr "Awaken ({0:F1} / {1:F1})"
msgid "ACTION_AWAKEN_TOOLTIP"
msgstr "Move to the Awakening Stage. Available once you have enough brain power (tissue type with axons)."
msgid "ACTION_BLOCKED_WHILE_ANOTHER_IN_PROGRESS"
msgstr "Action blocked while another is in progress"
msgid "ACTION_DELETE"
msgstr "Delete"
msgid "ACTION_DOUBLE_POPULATION"
msgstr "Double Population"
msgid "ACTION_DUPLICATE_UNITS"
msgstr "Duplicate Units"
msgid "ACTION_HALF_POPULATION"
msgstr "Halve Population"
msgid "ACTION_TELEPORT"
msgstr "Teleport"
msgid "ACTIVE"
msgstr "Active"
msgid "ACTIVE_THREAD_COUNT"
msgstr "Current threads:"
msgid "ACTIVITY_EXPLANATION"
msgstr ""
"Active microbes will run and tumble when nothing interesting happens.\n"
"Sessile microbes will be stationary and wait for the environment to change before acting."
msgid "ADDITIONAL_VALIDATION_FAILED"
msgstr "Additional validations detected an issue: {0}"
msgid "ADD_INPUT_BUTTON_TOOLTIP"
msgstr "Add a new key binding"
msgid "ADVANCED_VIEW"
msgstr "Advanced"
msgid "ADVANCED_VIEW_BUTTON_TOOLTIP"
msgstr "Open the advanced setup view"
msgid "AEROBIC_NITROGEN_FIXATION"
msgstr "Aerobic Nitrogen Fixation"
msgid "AEROBIC_NITROGEN_FIXING"
msgstr "Aerobic Nitrogen Fixation"
msgid "AEROBIC_RESPIRATION"
msgstr "Aerobic Respiration"
msgid "AGENTS"
msgstr "Agents"
msgid "AGENTS_COLON"
msgstr "Agents:"
msgid "AGENT_NAME"
msgstr "{0} Agent"
msgid "AGGRESSION_EXPLANATION"
msgstr ""
"Aggressive microbes will chase down prey over greater distances\n"
"and are more likely to fight predators when attacked.\n"
"Peaceful microbes won't engage others over greater distances\n"
"and are less likely to use toxins against predators."
msgid "AGGRESSIVE"
msgstr "Aggressive"
msgid "AI_MUTATION_RATE"
msgstr "AI mutation rate"
msgid "AI_MUTATION_RATE_EXPLANATION"
msgstr "(speed at which AI species mutate)"
msgid "ALL"
msgstr "All"
msgid "ALLOW_SPECIES_SWITCH_ON_EXTINCTION"
msgstr "Allow switching to related species on extinction"
msgid "ALLOW_SPECIES_SWITCH_ON_EXTINCTION_EXPLANATION"
msgstr "(allows continuing the game with a different species on extinction instead of getting a game over)"
msgid "ALL_WORLDS_GENERAL_STATISTICS"
msgstr "Generic Statistics of All Worlds"
msgid "ALL_WORLDS_STATISTICS"
msgstr ""
"[b]Generations:[/b]\n"
" {0}\n"
"[b]Total Species:[/b]\n"
" Average {1}; Standard deviation {2}\n"
"[b]Species Still Alive:[/b]\n"
" Average {3}; Standard deviation {4}\n"
"[b]Per-patch Species Count:[/b]\n"
" Average {5}; Standard deviation {6}\n"
"[b]Per-patch Total Population:[/b]\n"
" Average {7}; Standard deviation {8}\n"
"[b]Microbe Species Average Hex Size:[/b]\n"
" Average {9}; Standard deviation {10}\n"
"\n"
"[b]Generic Organelle Data:[/b]"
msgid "ALREADY_ASCENDED"
msgstr "You are already ascended"
msgid "ALT"
msgstr "Alt"
msgid "ALWAYS_VISIBLE"
msgstr "Always visible"
msgid "AMBIANCE_VOLUME"
msgstr "Ambiance volume"
msgid "AMMONIA"
msgstr "Ammonia"
msgid "AMMONIA_COST"
msgstr "Ammonia Cost:"
msgid "AMMONIA_LEVELS"
msgstr "Ammonia level"
msgid "AMOUNT_OF_AUTOSAVE_TO_KEEP"
msgstr "Amount of autosaves to keep:"
msgid "AMOUNT_OF_QUICKSAVE_TO_KEEP"
msgstr "Amount of quicksaves to keep:"
msgid "ANAEROBIC_NITROGEN_FIXATION"
msgstr "Anaerobic Nitrogen Fixation"
msgid "AND_UNLOCK_CONDITION"
msgstr "and"
msgid "ANISOTROPIC_FILTERING"
msgstr "Anisotropic filtering:"
msgid "ANTIALIASING_MSAA_TAA"
msgstr "MSAA + TAA"
msgid "ANTI_ALIASING_FXAA"
msgstr "FXAA"
msgid "ANTI_ALIASING_MODE"
msgstr "Anti-aliasing mode:"
msgid "ANTI_ALIASING_MSAA"
msgstr "MSAA"
msgid "ANTI_ALIASING_TAA"
msgstr "TAA"
msgid "APPEARANCE"
msgstr "Appearance"
msgid "APPLY"
msgstr "Apply"
msgid "APPLY_CHANGES"
msgstr "Apply Changes"
msgid "APRIL"
msgstr "April"
msgid "ARE_YOU_SURE_TO_RESET_ALL_SETTINGS"
msgstr "Are you sure you want to reset ALL settings to default values?"
msgid "ARE_YOU_SURE_TO_RESET_INPUT_SETTINGS"
msgstr "Are you sure you want to reset the input settings to default values?"
msgid "ARTIST_COLON"
msgstr "Artist:"
msgid "ARTWORK_TITLE"
msgstr "\"{0}\" - {1}"
msgid "ART_BY"
msgstr "Art by {0}"
msgid "ART_GALLERY"
msgstr "Art Gallery"
msgid "ASCENSION_CONGRATULATIONS"
msgstr "Congratulations!"
msgid "ASCENSION_CONGRATULATIONS_CONTENT"
msgstr ""
"You have ascended and completed the game. Congratulations on reaching the end of the game!\n"
"\n"
"You may keep playing in the Space Stage with unlocked God Tools to mess around in the sandbox.\n"
"\n"
"It is also possible to descend and return to the Microbe Stage in this save and play through all of the stages again with extra perks.\n"
"\n"
"Total times ascended in this save: {0}"
msgid "ASCENSION_STAGE"
msgstr "Ascension Stage"
msgid "ASSEMBLY_CLASS_REQUIRED"
msgstr "Mod assembly class is required when assembly is specified"
msgid "ASSEMBLY_REQUIRED_WITH_HARMONY"
msgstr "Mod assembly is required when auto harmony is enabled"
msgid "ASSUME_HYPERTHREADING"
msgstr "Assume CPU has hyperthreading enabled"
msgid "ASSUME_HYPERTHREADING_TOOLTIP"
msgstr ""
"It cannot be automatically detected if hyperthreading is enabled or not.\n"
"This affects the default number of threads as hyperthreading threads aren't as fast as real CPU cores."
msgid "ATMOSPHERIC_GASSES"
msgstr "Atmospheric Gases"
msgid "ATP"
msgstr "ATP"
msgid "ATP_BALANCE"
msgstr "ATP Balance"
msgid "ATP_BALANCE_TOOLTIP"
msgstr ""
"This section shows the total ATP (energy) balance of the current cell.\n"
"In order to survive the balance needs to be positive. For sessile cells they may consider the balance positive with movement excluded.\n"
"The dropdown below can be used to check what would happen if the cell didn't have some resource available to make ATP from.\n"
"For example, some cells can only maintain a positive ATP balance when they have multiple compound types to make ATP from at once.\n"
"Those types of cells are harder to play as they require having multiple compound types in storage at once to survive."
msgid "ATP_BALANCE_TOOLTIP_MULTICELLULAR"
msgstr ""
"This section displays options for calculating ATP (energy) balances for cells.\n"
"The calculated balances are shown in the cell type selection menu.\n"
"The dropdown below can be used to check what would happen if the cell didn't have some resource available to make ATP from."
msgid "ATP_BALANCE_WITHOUT_EXTERNAL_RESOURCES"
msgstr "Without external resources"
msgid "ATP_BALANCE_WITHOUT_GLUCOSE"
msgstr "Without glucose"
msgid "ATP_BALANCE_WITHOUT_HYDROGEN_SULFIDE"
msgstr "Without hydrogen sulfide"
msgid "ATP_BALANCE_WITHOUT_IRON"
msgstr "Without iron"
msgid "ATP_BALANCE_WITH_ALL_COMPOUNDS"
msgstr "With all required compounds"
msgid "ATP_PRODUCTION"
msgstr "ATP Production"
msgid "ATP_PRODUCTION_TOO_LOW"
msgstr "ATP PRODUCTION TOO LOW!"
msgid "ATTEMPT_TO_WRITE_SAVE_FAILED"
msgstr "The attempt to write this save file has failed. The save name may be too long or you may not have write access to the save folder."
msgid "AT_CURSOR"
msgstr "At Cursor:"
msgid "AUDIO_OUTPUT_DEVICE"
msgstr "Audio output device:"
msgid "AUGUST"
msgstr "August"
msgid "AUTO"
msgstr "Auto"
msgid "AUTO-EVO_EXPLANATION_EXPLANATION"
msgstr "This panel shows the numbers that the auto-evo prediction works from. The total energy a species is able to capture, and the cost per individual of the species, determines the final population. Auto-evo uses a simplified model of reality to calculate how well species are performing based on the energy they are able to gather. For each food source, it is shown how much energy the species gains from it. Additionally the total energy that is available from that source is shown. The fraction the species gains out of the total energy is based on how large the fitness is compared to the total fitness. Fitness is a metric of how well the species can utilize that food source."
msgid "AUTO-EVO_POPULATION_CHANGED_2"
msgstr "{0} population changed by {1} in {2} because of: {3}"
msgid "AUTO-EVO_PREDICTION"
msgstr "Auto-Evo Prediction"
msgid "AUTO-EVO_PREDICTION_BOX_DESCRIPTION"
msgstr ""
"This panel shows the expected total energy gathered and population numbers (in parentheses) from auto-evo for the edited species.\n"
"Auto-evo runs the population simulation that is the other part (besides your own performance) that affects your population."
msgid "AUTO-EVO_RESULTS_TITLE"
msgstr "Auto-Evo Results"
msgid "AUTO-EVO_STEPS_DONE"
msgstr "{0:F1}% done. {1:n0}/{2:n0} steps."
msgid "AUTO-EVO_STRENGHT_MULTIPLIER"
msgstr "Auto-evo strength on the player"
msgid "AUTO-EVO_STRENGHT_MULTIPLIER_EXPLANATION"
msgstr "(percentage of the population change auto-evo applies to the player species)"
msgid "AUTOSAVE_DURING_THE_GAME"
msgstr "Autosave during the game"
msgid "AUTO_EVO"
msgstr "Auto-Evo"
msgid "AUTO_EVO_EXPLORER_TOOL_BUTTON"
msgstr "Use in Auto-Evo Explorer"
msgid "AUTO_EVO_EXPLORING_TOOL"
msgstr "Auto-Evo Exploring Tool"
msgid "AUTO_EVO_FAILED"
msgstr "Auto-evo failed to run"
msgid "AUTO_EVO_MISSING_RESULT_DATA_OBJECT"
msgstr "Auto-evo results are missing. If you loaded an older save this is expected to be missing. If you did not load an older save please report this as a bug to us and send us your game log file."
msgid "AUTO_EVO_RESULTS"
msgstr "Auto-evo results:"
msgid "AUTO_EVO_RESULTS_GLOBAL_TITLE"
msgstr "Global Results"
msgid "AUTO_EVO_RESULTS_PATCH_TITLE"
msgstr "Selected Patch Results"
msgid "AUTO_EVO_RUN_STATUS"
msgstr "run status:"
msgid "AUTO_EVO_STATUS_COLON"
msgstr "Auto-evo Status:"
msgid "AUTO_MOVE_FORWARDS"
msgstr "Auto move forwards"
msgid "AUTO_RESOLUTION"
msgstr "Auto ({0}x{1})"
msgid "AVAILABLE_CONSTRUCTION_PROJECTS"
msgstr "Available Construction Projects"
msgid "AVAILABLE_MODS"
msgstr "Available Mods"
msgid "AVERAGE_SURFACE_CARBON_DIOXIDE_LEVEL"
msgstr "Average surface CO2 level"
msgid "AVERAGE_SURFACE_LIGHT_LEVEL"
msgstr "Average surface light level"
msgid "AVERAGE_SURFACE_NITROGEN_LEVEL"
msgstr "Average surface nitrogen level"
msgid "AVERAGE_SURFACE_OTHER_LEVEL"
msgstr "Average surface level of other gases"
msgid "AVERAGE_SURFACE_OXYGEN_LEVEL"
msgstr "Average surface oxygen level"
msgid "AWAKENING_STAGE"
msgstr "Awakening Stage"
msgid "AWARE_STAGE"
msgstr "Aware Stage"
msgid "BACK"
msgstr "Back"
msgid "BACKGROUND_BLUR"
msgstr "Background blur:"
msgid "BACKSLASH"
msgstr "Backslash"
msgid "BACKSPACE"
msgstr "Backspace"
msgid "BACK_TO_SETTINGS"
msgstr "Back to Settings"
msgid "BACTERIAL_THERMOSYNTHESIS"
msgstr "Bacterial Thermosynthesis"
msgid "BALANCE_DISPLAY_AT_DAY_ALWAYS"
msgstr "Calculate as if it was day"
msgid "BALANCE_DISPLAY_AT_DAY_ALWAYS_TOOLTIP"
msgstr "When checked the numbers calculated in this panel calculate as if it is always day"
msgid "BALANCE_DISPLAY_WHILE_MOVING"
msgstr "Include movement cost"
msgid "BALANCE_DISPLAY_WHILE_MOVING_TOOLTIP"
msgstr "When checked calculates the balance and other numbers in this panel assuming the cell is constantly moving"
msgid "BASE_MOBILITY"
msgstr "Base Mobility"
msgid "BASE_MOVEMENT"
msgstr "Base Movement"
msgid "BASIC_VIEW"
msgstr "Basic"
msgid "BASIC_VIEW_BUTTON_TOOLTIP"
msgstr "Return to the basic setup view"
msgid "BATHYPELAGIC"
msgstr "Bathypelagic"
msgid "BECOME_MACROSCOPIC"
msgstr "Become Macroscopic ({0}/{1})"
msgid "BECOME_MULTICELLULAR"
msgstr "Become Multicellular ({0}/{1})"
msgid "BEGIN_THRIVING"
msgstr "Begin Thriving"
msgid "BEHAVIOUR"
msgstr "Behaviour"
msgid "BEHAVIOUR_ACTIVITY"
msgstr "Activity"
msgid "BEHAVIOUR_AGGRESSION"
msgstr "Aggression"
msgid "BEHAVIOUR_FEAR"
msgstr "Fear"
msgid "BEHAVIOUR_FOCUS"
msgstr "Focus"
msgid "BEHAVIOUR_OPPORTUNISM"
msgstr "Opportunism"
msgid "BELOW_SEA_LEVEL"
msgstr "{0}-{1}m below sea level"
msgid "BENCHMARKS"
msgstr "Benchmarks"
msgid "BENCHMARK_FINISHED"
msgstr "Benchmark completed"
msgid "BENCHMARK_PHASE"
msgstr "Benchmark phase:"
msgid "BENCHMARK_RESULTS_COLON"
msgstr "Results:"
msgid "BEST_PATCH_COLON"
msgstr "Best Patch:"
msgid "BETTER_TOGETHER"
msgstr "Better Together"
msgid "BEYOND_THE_CELL"
msgstr "Beyond the Cell"
msgid "BIG_IRON_CHUNK"
msgstr "Big Iron Chunk"
msgid "BIG_PHOSPHATE_CHUNK"
msgstr "Big Phosphate Chunk"
msgid "BILLION_ABBREVIATION"
msgstr "{0} B"
msgid "BINDING_AGENT"
msgstr "Binding Agent"
msgid "BINDING_AGENT_DESCRIPTION"
msgstr "Allows binding with other cells. This is the first step towards multicellularity. When your cell is part of a colony, compounds are shared between cells. You can't enter the editor while part of a colony so you need to unbind once you've collected enough compounds to divide your cell."
msgid "BINDING_AGENT_PROCESSES_DESCRIPTION"
msgstr "Press [thrive:input]g_toggle_binding[/thrive:input] to toggle binding mode. When in binding mode you can attach other cells of your species to your colony by touching them. To leave a colony press [thrive:input]g_unbind_all[/thrive:input]. You cannot enter the editor while bound to other cells."
msgid "BIND_AXES_SENSITIVITY"
msgstr "Bind axes together"
msgid "BIOLUMINESCENT_VACUOLE"
msgstr "Bioluminescent Vacuole"
msgid "BIOLUMINESCENT_VACUOLE_DESCRIPTION"
msgstr "A vacuole that contains reaction sites where luciferase is consumed to release visible light. It is hypothesised that bioluminescence evolved originally as a protection mechanism against [thrive:compound type=\"oxygen\"][/thrive:compound]. When the Great Oxygenation Event happened microbes accustomed to anaerobic conditions faced a lot of new problems due to oxygen's very high reactivity that caused a lot of damage. These vacuoles can be added to increase oxygen resistance and get some pretty lights. In the future bioluminescence may be a means of communication."
msgid "BIOLUMINESCENT_VACUOLE_PROCESSES_DESCRIPTION"
msgstr "Uses [thrive:compound type=\"atp\"][/thrive:compound] to turn [thrive:compound type=\"oxygen\"][/thrive:compound] into light. Has no other gameplay impact yet except increasing the oxygen resistance."
msgid "BIOME_LABEL"
msgstr "Biome: {0}"
msgid "BLOOM_RENDER_EFFECT"
msgstr "Bloom effect:"
msgid "BLUESKY_TOOLTIP"
msgstr "Visit our Bluesky profile"
msgid "BRAIN_CELL_NAME_DEFAULT"
msgstr "Neuron"
msgid "BRAVE"
msgstr "Brave"
msgid "BROWSE"
msgstr "Browse"
msgid "BROWSE_WORKSHOP"
msgstr "Browse Workshop"
msgid "BUILD_CITY"
msgstr "Build a City"
msgid "BUILD_QUEUE"
msgstr "Build Queue"
msgid "BUILD_STRUCTURE"
msgstr "Build a Structure"
msgid "BY"
msgstr "By:"
msgid "BY_REVOLUTIONARY_GAMES"
msgstr "By Revolutionary Games Studio"
msgid "CACHE_DISK_MAX_TIME"
msgstr "Maximum time to keep items on disk before deleting"
msgid "CACHE_MEMORY_MAX_ITEMS"
msgstr "Max cache items to keep in memory"
msgid "CACHE_TIME_MEMORY"
msgstr "How long to keep cache items in memory"
msgid "CACHE_TIME_MEMORY_ONLY"
msgstr "Cache time when using only memory caching"
msgid "CACHING_TITLE"
msgstr "Caching"
msgid "CALCIUM_CARBONATE"
msgstr "Calcium Carbonate"
msgid "CALCIUM_CARBONATE_MEMBRANE_DESCRIPTION"
msgstr "This membrane has a strong shell made from calcium carbonate. It can easily resist damage and requires less energy to not deform. The disadvantages of having such a heavy shell is that the cell is much slower and takes a while to absorb resources."
msgid "CAMERA"
msgstr "Camera"
msgid "CANCEL"
msgstr "Cancel"
msgid "CANCEL_ACTION_CAPITAL"
msgstr "CANCEL ACTION"
msgid "CANCEL_CURRENT_ACTION"
msgstr "Cancel current action"
msgid "CANNOT_DELETE_USED_CELL_TYPE"
msgstr "A cell type that is currently used in your body plan cannot be deleted"
msgid "CANNOT_DELETE_USED_CELL_TYPE_TITLE"
msgstr "Cannot Delete Used Cell Type"
msgid "CANNOT_ENGULF"
msgstr "Cannot engulf"
msgid "CANNOT_IMPROVE_PERFECTION"
msgstr "Cannot Improve on Perfection"
msgid "CANNOT_MOVE_METABALL_TO_DESCENDANT_TREE"
msgstr "Cannot move a metaball into its tree of descendants"
msgid "CANNOT_REDUCE_BRAIN_POWER_STAGE"
msgstr "The brain power amount is now too low to stay in the current stage. Going back stages is not currently allowed, please increase brain power to continue."
msgid "CANNOT_REDUCE_BRAIN_POWER_STAGE_TITLE"
msgstr "Cannot Reduce Brain Power To Go Back Stages"
msgid "CANNOT_WRITE_SAVE"
msgstr "Cannot Write Save"
msgid "CANT_LOAD_MOD_INFO"
msgstr "Can't load mod info for {0}"
msgid "CAPSLOCK"
msgstr "Caps Lock"
msgid "CARBON_DIOXIDE"
msgstr "Carbon Dioxide"
msgid "CATEGORY_AN_ABUNDANCE"
msgstr "an abundance"
msgid "CATEGORY_A_FAIR_AMOUNT"
msgstr "a fair amount"
msgid "CATEGORY_LITTLE"
msgstr "little"
msgid "CATEGORY_QUITE_A_BIT"
msgstr "quite a bit"
msgid "CATEGORY_SOME"
msgstr "some"
msgid "CATEGORY_VERY_LITTLE"
msgstr "very little"
msgid "CAUTIOUS"
msgstr "Cautious"
msgid "CELL"
msgstr "Cell"
msgid "CELLS"
msgstr "Cells"
msgid "CELLULASE"
msgstr "Cellulase"
msgid "CELLULASE_DESCRIPTION"
msgstr "Cellulase enables the cell to break down cellulose membrane. Each addition increases the effectiveness."
msgid "CELLULOSE"
msgstr "Cellulose"
msgid "CELLULOSE_MEMBRANE_DESCRIPTION"
msgstr "This membrane has a wall, resulting in better protection against overall damage and especially against physical damage. It also costs less energy to retain its form, but cannot absorb resources quickly and is slower. [b]Cellulase can digest this wall[/b] making it vulnerable to engulfment from predators."
msgid "CELL_STAT_ROTATION_TOOLTIP"
msgstr ""
"Rotation rate of the cell. Bigger cells rotate slower, but cilia can be added to compensate.\n"
"Organelle placement affects rotation with organelles farther away from the center reducing rotation more."
msgid "CELL_STAT_SPEED_TOOLTIP"
msgstr ""
"Speed of the cell. Please note that due to limitations of the algorithm calculating this, the value is an approximation.\n"
"And for example when modifying flagellum length the speed values don't fully make sense and don't match what will happen in the stage.\n"
"This is a known problem but is not fixed yet due to being lower priority than many other problems and new features."
msgid "CELL_STAT_STORAGE_TOOLTIP"
msgstr ""
"Storage capacity of the cell. Higher storage allows storing more compounds at once.\n"
"High-storage cells can use a strategy where they cannot move indefinitely but need to recharge their ATP stores for a while to then move.\n"
"Note that a low amount of storage can cause ATP shortages even if the ATP balance is positive. These problems can become worse due to lag spikes\n"
"or general low performance of the game. Adding more storage helps with these issues."
msgid "CELL_TYPE_NAME"
msgstr "Cell Type Name"
msgid "CHANGE_DESCRIPTION_IS_TOO_LONG"
msgstr "Change notes are too long"
msgid "CHANGE_THE_SYMMETRY"
msgstr "Change the symmetry"
msgid "CHANNEL_INHIBITOR_TOXIN_SYNTHESIS"
msgstr "Channel Inhibitor Synthesis"
msgid "CHEATS"
msgstr "Cheats"
msgid "CHEATS_USED_NOTICE"
msgstr "Cheats have been used in this playthrough."
msgid "CHEAT_KEYS_ENABLED"
msgstr "Cheat keys enabled"
msgid "CHEAT_MENU"
msgstr "Cheat menu"
msgid "CHEMICAL_BUTTON_MICROBE_TOOLTIP"
msgstr "Show / hide cell processes"
msgid "CHEMOPLAST"
msgstr "Chemoplast"
msgid "CHEMOPLAST_DESCRIPTION"
msgstr "The chemoplast is a double membrane structure containing proteins able to convert [thrive:compound type=\"hydrogensulfide\"][/thrive:compound], gaseous [thrive:compound type=\"carbondioxide\"][/thrive:compound], and water into [thrive:compound type=\"glucose\"][/thrive:compound] in a process called [b]hydrogen sulfide chemosynthesis[/b]. The rate of its [thrive:compound type=\"glucose\"][/thrive:compound] production scales with the concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound]."
msgid "CHEMOPLAST_PROCESSES_DESCRIPTION"
msgstr "Turns [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] into [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound]."
msgid "CHEMORECEPTOR"
msgstr "Chemoreceptor"
msgid "CHEMORECEPTOR_DESCRIPTION"
msgstr "Cells \"see\" through chemoreception. That is how cells acquire information about their surroundings. Adding this organelle represents evolving more fine tuned chemoreception. As the player is given vision even in the cell stage this is represented by a line pointing outside the visible screen area showing nearby compounds or species that the player couldn't see yet."
msgid "CHEMORECEPTOR_MINIMUM_AMOUNT_TOOLTIP"
msgstr ""
"Sets the compound detection threshold. Low values can point to very faint traces of compounds which may not have any useful amount of that compound.\n"
"One example strategy is to increase the search radius and minimum amount so that the closest usefully-dense cloud is detected.\n"
"The chemoreceptor smells individual points in a compound \"cloud.\" and not the total in a single cloud."
msgid "CHEMORECEPTOR_PROCESSES_DESCRIPTION"
msgstr "The chemoreceptor allows detecting specific compounds and cells from farther away. Modify once placed to select the compound type or species and guidance line colour."
msgid "CHEMORECEPTOR_SEARCH_RADIUS_TOOLTIP"
msgstr ""
"Sets the maximum distance this chemoreceptor looks within for things to point at.\n"
"Can be used, for example, for slow cells to not point to resources that are likely to be gone by the time the cell gets there by lowering the distance.\n"
"Alternatively increasing the distance can point to much farther away things, but they may be hard to reach before they are gone."
msgid "CHEMOSYNTHESIS"
msgstr "Chemosynthesis"
msgid "CHEMOSYNTHESIZING_PROTEINS"
msgstr "Chemosynthesizing Proteins"
msgid "CHEMOSYNTHESIZING_PROTEINS_DESCRIPTION"
msgstr "Chemosynthesizing proteins are small clusters of protein in the cytoplasm that are able to convert [thrive:compound type=\"hydrogensulfide\"][/thrive:compound], gaseous [thrive:compound type=\"carbondioxide\"][/thrive:compound] and water into [thrive:compound type=\"glucose\"][/thrive:compound] in a process called [b]hydrogen sulfide chemosynthesis[/b]. The rate of its [thrive:compound type=\"glucose\"][/thrive:compound] production scales with the concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound]. Since the chemosynthesizing proteins are suspended directly in the cytoplasm, the surrounding fluid performs some [b]glycolysis[/b]."
msgid "CHEMOSYNTHESIZING_PROTEINS_PROCESSES_DESCRIPTION"
msgstr "Turns [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] into [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound]. Also turns [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound]."
msgid "CHEMO_SYNTHESIS"
msgstr "Chemosynthesis"
msgid "CHITIN"
msgstr "Chitin"
msgid "CHITINASE"
msgstr "Chitinase"
msgid "CHITINASE_DESCRIPTION"
msgstr "Chitinase enables the cell to break down chitin membrane. Each addition increases the effectiveness."
msgid "CHITIN_MEMBRANE_DESCRIPTION"
msgstr "This membrane has a wall, which means it has better protections against overall damage and especially against toxin damage. It also costs less energy to retain its form, but it is slower and cannot absorb resources quickly. [b]Chitinase can digest this wall[/b] making it vulnerable to engulfment from predators."
msgid "CHLOROPLAST"
msgstr "Chloroplast"
msgid "CHLOROPLAST_DESCRIPTION"
msgstr "The chloroplast is a double membrane structure containing photosensitive pigments stacked together in membranous sacs. It is a prokaryote that has been assimilated for use by its eukaryotic host. The pigments in the chloroplast are able to use the energy of light to produce [thrive:compound type=\"glucose\"][/thrive:compound] from gaseous [thrive:compound type=\"carbondioxide\"][/thrive:compound] and water in a process called [b]photosynthesis[/b]. These pigments are also what give it a distinctive colour. The rate of its [thrive:compound type=\"glucose\"][/thrive:compound] production scales with the concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound], and intensity of [thrive:compound type=\"sunlight\"][/thrive:compound]."
msgid "CHLOROPLAST_PROCESSES_DESCRIPTION"
msgstr "Produces [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound] and intensity of [thrive:compound type=\"sunlight\"][/thrive:compound]."
msgid "CHOSEN_FILENAME_ALREADY_EXISTS"
msgstr "The chosen filename ({0}) already exists. Overwrite?"
msgid "CHROMATIC_ABERRATION"
msgstr "Chromatic aberration:"
msgid "CHROMATOPHORE_PROCESSES_DESCRIPTION"
msgstr "Produces [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound] and intensity of [thrive:compound type=\"sunlight\"][/thrive:compound]."
msgid "CHUNK_CELL_CORPSE_PART"
msgstr "Cell Corpse Chunk"
msgid "CHUNK_FOOD_SOURCE"
msgstr "{0} consumption"
msgid "CILIA"
msgstr "Cilia"
msgid "CILIA_DESCRIPTION"
msgstr "Cilia hairs are similar to the flagella but instead of providing directional thrust force they provide rotational force to help cells turn."
msgid "CILIA_PROCESSES_DESCRIPTION"
msgstr "Increases turning speed of large cells."
msgid "CITY_SHORT_STATISTICS"
msgstr "Pop: {0} Food: {1} Science: {2}"
msgid "CLEAN_UP_OLD_SAVES"
msgstr "Clean Up Old Saves"
msgid "CLEAR_CACHE"
msgstr "Clear Cache"
msgid "CLICK_TO_SELECT"
msgstr "Select"
msgid "CLIMATE_INSTABILITY"
msgstr "Climate instability"
msgid "CLIMATE_INSTABILITY_EXPLANATION"
msgstr "(influences the frequency and severity of patch events like global glaciation)"
msgid "CLIMATE_STABILITY_AVERAGE"
msgstr "Average"
msgid "CLIMATE_STABILITY_STABLE"
msgstr "Stable"
msgid "CLIMATE_STABILITY_UNSTABLE"
msgstr "Unstable"
msgid "CLOSE"
msgstr "Close"
msgid "CLOSE_OPTIONS"
msgstr "Close options?"
msgid "CLOSTRIDIAL_FERMENTATION"
msgstr "Clostridial Fermentation"
msgid "CLOUD_BENCHMARK"
msgstr "Cloud Benchmark"
msgid "CLOUD_RESOLUTION_DIVISOR"
msgstr "Cloud resolution divisor:"
msgid "CLOUD_SIMULATION_MINIMUM_INTERVAL"
msgstr "Cloud simulation minimum interval:"
msgid "CLOUD_SIMULATION_MULTIPLIER"
msgstr "Sim multiplier:"
msgid "COASTAL"
msgstr "Coastal"
msgid "COLLISION_SHAPE"
msgstr "Show physics debug shapes"
msgid "COLOUR"
msgstr "Colour"
msgid "COLOURBLIND_CORRECTION"
msgstr "Colourblind correction:"
msgid "COLOUR_PICKER_ADD_PRESET"
msgstr "Add current colour as a preset"
msgid "COLOUR_PICKER_A_TOOLTIP"
msgstr "Alpha channel value of the colour"
msgid "COLOUR_PICKER_B_TOOLTIP"
msgstr "Blue channel value of the colour"
msgid "COLOUR_PICKER_G_TOOLTIP"
msgstr "Green channel value of the colour"
msgid "COLOUR_PICKER_HSV_BUTTON_TOOLTIP"
msgstr ""
"Switch HSV (Hue, Saturation, Value) mode on or off.\n"
"Can't be turned on when in raw mode."
msgid "COLOUR_PICKER_H_TOOLTIP"
msgstr "Hue value, portion of colour"
msgid "COLOUR_PICKER_PICK_COLOUR"
msgstr "Pick a colour from the game window"
msgid "COLOUR_PICKER_PRESET_TOOLTIP"
msgstr ""
"Colour: {0}\n"
"Left mouse: Use this preset\n"
"Right mouse: Delete this preset"
msgid "COLOUR_PICKER_RAW_BUTTON_TOOLTIP"
msgstr ""
"Switch raw mode on or off.\n"
"In raw mode you can make the R, G, B\n"
"colour values to go beyond 1.0.\n"
"Can't be turned on in HSV mode."
msgid "COLOUR_PICKER_R_TOOLTIP"
msgstr "Red channel value of the colour"
msgid "COLOUR_PICKER_S_TOOLTIP"
msgstr "Saturation value, the amount of gray in a particular colour"
msgid "COLOUR_PICKER_V_TOOLTIP"
msgstr "Value (brightness) value, brightness or intensity of the colour"
msgid "COMMON_ABILITIES"
msgstr "Common Abilities"
msgid "COMMON_EDITING_AND_STRATEGY"
msgstr "Common Editor And Strategy Stages"
msgid "COMMUNITY_FORUM"
msgstr "Community Forum"
msgid "COMMUNITY_FORUM_BUTTON_TOOLTIP"
msgstr "Join the Thrive community on our community forum"
msgid "COMMUNITY_WIKI"
msgstr "Community Wiki"
msgid "COMMUNITY_WIKI_BUTTON_TOOLTIP"
msgstr "Visit our community wiki"
msgid "COMPILED_AT_COLON"
msgstr "Built at:"
msgid "COMPLETE_ACTION"
msgstr "Finish"
msgid "COMPOUNDS"
msgstr "Compounds"
msgid "COMPOUNDS_AT_EQUILIBRIUM"
msgstr "Balance at Equilibrium"
msgid "COMPOUNDS_AT_MAX_SPEED"
msgstr "Balance at Max Speed"
msgid "COMPOUNDS_BUTTON_MICROBE_TOOLTIP"
msgstr "Show / hide compounds"
msgid "COMPOUNDS_COLON"
msgstr "Compounds:"
msgid "COMPOUND_BALANCE_FILL_TIME"
msgstr "(fills storage in {0} s)"
msgid "COMPOUND_BALANCE_FILL_TIME_TOO_LONG"
msgstr "(fills storage in {0} s which is longer than usable daylight of {1} s)"
msgid "COMPOUND_BALANCE_MODE_TOOLTIP"
msgstr ""
"Mode to calculate compound balance in, for example max speed calculates assuming all processes run at max speed\n"
"whereas equilibrium calculates with processes running only as fast to have non-negative ATP balance."
msgid "COMPOUND_BALANCE_TITLE"
msgstr "Compound Balances"
msgid "COMPOUND_BALANCE_TOOLTIP"
msgstr ""
"This section shows the total balance (production - consumption) per each compound.\n"
"For example to make a plant cell the glucose balance needs to be quite positive."