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Implement 2D spinner shader as alternative to the removed pivots in Godot 4 #5023

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@hhyyrylainen

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@hhyyrylainen

A "hack" fix for the process panel spinner and loading screen spinner is here: #5022

The only way I think to really cleanly try to do this, would be to have a custom shader that rotates the UVs around to cause the visuals of the node to spin without hacking around with plain control nodes.

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