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[Bug]: Crash on "Waiting for engine" #60

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Description

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Bug report checklist:

  • Have read this wiki article.
  • Did everything to try and fix your issue from the above wiki article OR your issue is not present in the article.

What happens?

Intro plays and ends, game says that its loading and waiting for engine. After about 30 seconds it freezes and i have to force kill it.

Expected result

The game should open.

Recreation steps

  1. open extracted game folder soundspaceplus.exe
    2.intro plays
    3."waiting for engine"
    4.Freeze and have to forcekill.

I do not have Medal or any other hooking software, i have latest gpu drivers and windows update, running as admin and changing game directory doesnt help.

Logs and media

Godot Engine v3.5.3.stable.official.6c814135b - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
Async. shader compilation: OFF

ERROR: Failed loading resource: res://localization/localization.csv. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270) - Condition "found" is true. Returned: RES()
(re)load custom colorsets
-- start recurse --
[user://colorsets]
-- end recurse - took 199 usec --
colorsets took 469 usec
loaded ssp_content DLC
-- start recurse --
[user://maps]
-- end recurse - took 296 usec --
Loaded 0/0 maps from cache of 1
Took 1 usec
res://assets/songs/built_in_maps.sspmr
ERROR: File must be opened before use.
at: get_as_text (core/bind/core_bind.cpp:2092) - Condition "!f" is true. Returned: String()

Final checks

  • Attached my godot.log and other forms of proof showcasing the bug

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