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41 lines (41 loc) · 1.7 KB
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var _a = require('electron'), app = _a.app, BrowserWindow = _a.BrowserWindow;
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
var win;
function createWindow() {
// Create the browser window.
win = new BrowserWindow({ width: 800, height: 600 });
// and load the index.html of the app.
win.loadURL("file://" + __dirname + "/index.html");
// Open the DevTools.
win.webContents.openDevTools();
// Emitted when the window is closed.
win.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow();
}
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
//# sourceMappingURL=electronMain.js.map