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150 lines (119 loc) · 4.06 KB
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<html lang="en">
<head>
<title>Liquid Metal Prototype v0.1</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<div id="page-container"></div>
<script src="libs/three.min.js"></script>
<script src="libs/jquery.min.js"></script>
<script id="vertexShader" type="x-shader/x-vertex">
uniform float iGlobalTime;
uniform vec2 iResolution;
uniform vec4 iMouse;
uniform float audio1;
uniform sampler2D iChannel0;
uniform sampler2D iChannel1;
varying vec2 vUv;
void main() {
vUv = uv;
vec4 mvPosition = modelViewMatrix * vec4(position, 1.5 );
gl_Position = projectionMatrix * mvPosition;
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
uniform float iGlobalTime;
uniform vec2 iResolution;
uniform vec4 iMouse;
uniform float audio1;
uniform sampler2D iChannel0;
uniform sampler2D iChannel1;
#define t iGlobalTime
mat2 m(float a){float c=cos(a), s=sin(a);return mat2(c,-s,s,c);}
float map(vec3 p){
p.xz*= m(1.3);p.xy*= m(.4) ;
vec3 q = p*3.5+t;
return p.x*p.y * length(p+vec3(sin(1.7)))*log(length(p)+1.) + sin(q.x+sin(q.z+sin(q.y)))*0.7 - 1.0 ;
}
void main(){
vec2 p = gl_FragCoord.xy/iResolution.y - vec2(1.0,0.8) ;
vec3 cl = vec3(0.8);
float d = 5.5;
for(int i=0; i<=5; i++) {
vec3 p = vec3(0,.2,6.) + normalize(vec3(p, -3.0))*d ;
float rz = map(p);
float f = clamp((rz - map(p+.1))*0.5*cos(iGlobalTime*.2)*p.x, -.1, .5 );
vec3 l = vec3(0.1,0.2,0.4) + vec3(0.1, 2.5, 2.0)*f;
cl = cl*l + (1.2-smoothstep(0.8, 2.5, rz))*.7*l;
d += min(rz, 0.8 );
}
gl_FragColor = vec4(cl, 1.5);
}
</script>
<script>
var container;
var camera, scene, renderer;
var uniforms, material, mesh;
var mouseX = 0, mouseY = 0,
lat = 0, lon = 0, phy = 0, theta = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var startTime = Date.now();
var clock = new THREE.Clock();
init();
animate();
function init() {
container = document.getElementById( 'page-container' );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000000 );
camera.position.z = 1.;
scene = new THREE.Scene();
uniforms = {
iGlobalTime: { type: "f", value: 0.0 },
audio1: { type: "f", value: 0.0 },
iResolution: { type: "v2", value: new THREE.Vector2() },
iChannel0: { type: 't', value: THREE.ImageUtils.loadTexture( 'assets/tex1.png') },
};
uniforms.iChannel0.value.wrapS = uniforms.iChannel0.value.wrapT = THREE.RepeatWrapping;
material = new THREE.ShaderMaterial( {
uniforms: uniforms,
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent
});
var geometry = new THREE.PlaneGeometry( 1, 1 );
var mesh = new THREE.Mesh( geometry, material );
mesh.scale.x = window.innerWidth;
mesh.scale.y = window.innerHeight;
scene.add(mesh);
renderer = new THREE.WebGLRenderer();
container.appendChild( renderer.domElement );
uniforms.iResolution.value.x = window.innerWidth;
uniforms.iResolution.value.y = window.innerHeight;
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
uniforms.iGlobalTime.value += clock.getDelta() *.5;
renderer.render( scene, camera );
}
window.addEventListener( 'resize', onWindowResize, false );
function onWindowResize() {
windowHalfX = window.innerWidth / 2,
windowHalfY = window.innerHeight / 2,
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
uniforms.iResolution.value.x = window.innerWidth;
uniforms.iResolution.value.y = window.innerHeight;
}
</script>
</body></html>