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Graphics Engine

Architected and developed a comprehensive C++ graphics engine, featuring advanced graphics capabilities including Rasterizing, Clipping, Linear Gradient Transform, Winding Fill, Curve & Circle Approximation, Colored & Textured Triangle Rendering, Quad Subdivision, Stroking, Coons Patch, Bilinear Filtering, and more. SIMD architecture implemented for performance optimizations.

Compile using make and then ./image