@@ -41,7 +41,7 @@ ROM_END
4141************/
4242ROM_START( sengoku2s01 )
4343 ROM_REGION( 0x100000 , " maincpu" , 0 )
44- ROM_LOAD16_WORD_SWAP( " 040s01.p1" , 0x000000 , 0x100000 , CRC (9a8925fe ) SHA1(08e1a48af71d7929b041d3f8b04222cd2b902404 ) )
44+ ROM_LOAD16_WORD_SWAP( " 040s01.p1" , 0x000000 , 0x100000 , CRC (ad8f774e ) SHA1(c3133ff45b97b6f80ef32a1f1486fef212572bc6 ) )
4545
4646 NEO_SFIX_128K( " 040.s1" , CRC (cd9802a3) SHA1(f685d4638f4f68e7e3f101c0c39128454536721b) )
4747
@@ -52,12 +52,12 @@ ROM_START( sengoku2s01 )
5252 ROM_LOAD( " 040.v2" , 0x200000 , 0x100000 , CRC (c5cece01) SHA1(923a3377dac1919e8c3d9ab316902250caa4785f) )
5353
5454 ROM_REGION( 0x600000 , " sprites" , 0 )
55- ROM_LOAD16_BYTE( " 040s01.c1" , 0x000000 , 0x100000 , CRC (451cdf68 ) SHA1(b86300adc6dfbb526f600be11dbe085abe0933f2 ) )
55+ ROM_LOAD16_BYTE( " 040s01.c1" , 0x000000 , 0x100000 , CRC (4659be44 ) SHA1(910146a95bb77e34bc9b196142e59cbbdbba34b5 ) )
5656 ROM_CONTINUE( 0x400000 , 0x100000 )
57- ROM_LOAD16_BYTE( " 040s01.c2" , 0x000001 , 0x100000 , CRC (942d98b8 ) SHA1(3c018f5ebff511999195ff44d21f4587950658a5 ) )
57+ ROM_LOAD16_BYTE( " 040s01.c2" , 0x000001 , 0x100000 , CRC (17765684 ) SHA1(727d315e13d82cf61a266226028dd72d04af6215 ) )
5858 ROM_CONTINUE( 0x400001 , 0x100000 )
59- ROM_LOAD16_BYTE( " 040s01.c3" , 0x200000 , 0x080000 , CRC (f3992a91 ) SHA1(82027148f0ce85c3658cf86b59a06bd6697339f7 ) )
60- ROM_LOAD16_BYTE( " 040s01.c4" , 0x200001 , 0x080000 , CRC (7838143d ) SHA1(56b9beaf54cdec72bcdff3d27b76161eee569f4e ) )
59+ ROM_LOAD16_BYTE( " 040s01.c3" , 0x200000 , 0x080000 , CRC (7a846578 ) SHA1(c6b9cbc5eed8b8f542cba14dc79b2b3f347cd862 ) )
60+ ROM_LOAD16_BYTE( " 040s01.c4" , 0x200001 , 0x080000 , CRC (15eba55e ) SHA1(95d9f2a3330798bfe5ff48b02a3459e7aa7c4ad5 ) )
6161ROM_END
6262
6363
@@ -681,7 +681,7 @@ ROM_END
681681 // Sengoku
682682GAME( 2007 , sengoku01, sengoku, neogeo_noslot, neogeo, neogeo_state, init_neogeo, ROT0 , " SNK" , " Sengoku (CD conversion)" , MACHINE_SUPPORTS_SAVE )
683683 // Sengoku 2
684- GAME( 2026 , sengoku2s01, sengoku2, neogeo_noslot, neogeo, neogeo_state, init_neogeo, ROT0 , " Raphael-Boichot" , " Sengoku 2 (Red Blood v1.15 )" , MACHINE_SUPPORTS_SAVE )
684+ GAME( 2026 , sengoku2s01, sengoku2, neogeo_noslot, neogeo, neogeo_state, init_neogeo, ROT0 , " Raphael-Boichot" , " Sengoku 2 (Red Blood v1.17 )" , MACHINE_SUPPORTS_SAVE )
685685 // Sengoku 3
686686GAME( 2001 , sengoku3s01, sengoku3, neogeo_noslot, neogeo, neogeo_state, init_sengoku3, ROT0 , " KrysoFun" , " Sengoku 3 (EX Super Version V1)" , MACHINE_SUPPORTS_SAVE )
687687GAME( 2001 , sengoku3s02, sengoku3, neogeo_noslot, neogeo, neogeo_state, init_sengoku3, ROT0 , " sjx [FCHT]" , " Sengoku 3 (Evolution V1.0a)" , MACHINE_SUPPORTS_SAVE )
0 commit comments