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Updated release scripts
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3 files changed

+4
-3
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base/def/map_enpro.def

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@@ -999,7 +999,7 @@ model enpro_wounded_player {
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mesh models/md5/characters/player/mocap/player.md5mesh
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channel torso ()
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channel torso ( )
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channel legs ( *origin )
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base/zip-coredata.bat

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@@ -3,6 +3,7 @@ set filename=_rbdoom_core.pk4
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7z a -tzip %filename% maps/game/*_extra_ents.map
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7z a -tzip %filename% renderprogs2
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7z a -tzip %filename% *.cfg
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7z a -tzip %filename% def/_rbdoom_*.def def/_tb_*.def def/misc.def
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REM 7z a -tzip %filename% _tb/fgd/*.fgd
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REM 7z a -tzip %filename% _tb/ -xr!*.png -xr!*.tga
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REM 7z a -tzip %filename% _bl/*.json

zip-RBDOOM-3-BFG-release.sh

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@@ -20,8 +20,8 @@ cp build/tools/compilers/release/rbdmap.exe .
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7z a "$filename" RBDoom3BFG.exe rbdmap.exe
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7z a "$filename" README.md RELEASE-NOTES.md LICENSE.md LICENSE_EXCEPTIONS.md \
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base/*.cfg base/def/*.def base/materials/*.mtr \
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base/script/*.script base/textures/common base/textures/editor \
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base/*.cfg base/materials/*.mtr \
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base/textures/common base/textures/editor \
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base/maps/zoomaps -x!generated -xr!autosave -xr!*.xcf -xr!*.blend
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#7z a "$filename" base/maps/game/*_extra_ents.map

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