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Skipping malformed shader file #15

@hemebond

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@hemebond

When trying to use materials from vanilla Doom 3, TBBFG sometimes fails to parse them, causing material files to be skipped and even prevent other material files from loading properly.

Skipping malformed shader file materials/senetemp.mtr: At line 15160, column 1: Expected string, but got number (raw data: '0.980785')
Skipping malformed shader file materials/shaderDemo.mtr: At line 910, column 6: Expected '{', but got string (raw data: 'heatHaze')

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