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update Open Source Docs from Roblox internal teams
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content/en-us/makeup/index.md

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@@ -45,7 +45,7 @@ Makeup assets intended for the Marketplace can include up to 6 total decals, com
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### Makeup template
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The makeup template resource, available in the [Makeup Beta downloadable resource](#resources) is a 3D model asset that allows creators to quickly import premade makeup assets into their own 3D modeling tools where you can modify, create, and preview your own makeup assets.
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Each makeup template resource, available in the [resources](#resources) section later in this guide, provides a 3D model asset that allows creators to quickly import premade makeup assets into their own 3D modeling tools where you can modify, create, and preview your own makeup assets.
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<GridContainer numColumns="2">
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<figure><img src="../assets/makeup/Makeup-Full-Render.png" /><figcaption>Reference template render</figcaption></figure>
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- Multiple face region mesh objects, fully linked to reference PBR textures
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- Eyebrows and eyelash mesh objects.
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For a general workflow on authoring makeup using the template, see [the makeup creation process](#creation-process).
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For a general workflow on authoring makeup using the template, see the next section.
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## Creation process
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<Alert severity ='info'>
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Makeup is currently in beta. Check out the DevForum announcement for the latest information on additional features, tools, and details regarding creating or implementing makeup.
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Makeup is currently in beta. Check out the [DevForum announcement](https://devforum.roblox.com/t/studio-beta-introducing-avatar-makeup/3973764) for the latest information on additional features, tools, and details regarding creating or implementing makeup.
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</Alert>
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<GridContainer numColumns="3">
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## Resources
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The following are downloadable resources. See [Template heads](#template-heads) for required 3D models to import makeup assets with. See [Template textures](#template-textures) for additional image and project files available for your convenience and refernece.
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The following are downloadable resources you can use within the creation process:
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- See [Template textures](#template-textures) for image and project files you can use in 2D editing software like GIMP or Photoshop.
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- See [Template heads](#template-heads) for required 3D models you can use to view and test your makeup assets.
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- See [Reference experience](#reference-experience) to import and test your makeup assets into Studio
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<Alert severity = 'info'>
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For resources that include two templates, in almost every case **it's recommended to use the mesh template** to create makeup because:
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</Alert>
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<Alert severity = 'warning'>
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Be sure to review your options _before_ starting to create makeup because you cannot start with one template, then transfer your makeup to the other.
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Be sure to review your options **before** starting to create makeup because you cannot start with one template, then transfer your makeup to the other.
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</Alert>
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### Template textures
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<Grid container alignItems="stretch" style={{}}>
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<Grid item xs={12} md={6} lg={4} style={{ padding: 6, display: 'flex' }}>
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<Card style={{ flex: 1, display: 'flex', flexDirection: 'column' }}>
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<CardContent style={{ flexGrow: 1 }}>
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<center>Photoshop / GIMP texture images</center>
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<figure>
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<center>
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<img src="../assets/makeup/resources/Photoshop-Thumbnail.png" width="100%" />
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</center>
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<center>
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<img src="../assets/makeup/resources/Photoshop-Thumbnail-Cage.png" width="100%" />
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</center>
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</figure>
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<figure>
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A comprehensive `.zip` folder texture images for use in Photoshop or your preferred image editor.
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<br />
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When you are finished making changes to these texture images, swap out the textures in the template head using Blender/Maya and import the reference head with new textures into Studio.
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</figure>
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</CardContent>
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<CardActions style={{bottom: 0, width: '100%'}}>
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<Button href="../assets/makeup/resources/Makeup-Textures-Photoshop-Gimp-Mesh.zip" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Mesh Template</Button>
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</CardActions>
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<CardActions style={{bottom: 0, width: '100%'}}>
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<Button href="../assets/makeup/resources/Makeup-Textures-Photoshop-Gimp-Cage.zip" fullWidth size='small' color='secondary' variant='contained' style={{marginBottom:"4px;"}}>Cage Template</Button>
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</CardActions>
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</Card>
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</Grid>
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<Grid item xs={12} md={6} lg={4} style={{ padding: 6, display: 'flex' }}>
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<Card style={{ flex: 1, display: 'flex', flexDirection: 'column' }}>
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<CardContent style={{ flexGrow: 1 }}>
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<center>Substance Painter files</center>
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<figure>
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<center>
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<img src="../assets/makeup/resources/Substance-Thumbnail.png" width="100%" />
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</center>
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<center>
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<img src="../assets/makeup/resources/Substance-Thumbnail-Cage.png" width="100%" />
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</center>
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</figure>
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<figure>
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A comprehensive `.zip` folder texture files for use in Substance Painter, an industry-standard PBR authoring software.
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<br />
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When you are finished making changes to these texture images, swap out the textures in the template head using Blender/Maya and import the reference head with new textures into Studio.
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</figure>
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</CardContent>
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<CardActions style={{bottom: 0, width: '100%'}}>
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<Button href="../assets/makeup/resources/Makeup-Textures-SubstancePainter-Mesh.zip" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Mesh Template</Button>
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</CardActions>
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<CardActions style={{bottom: 0, width: '100%'}}>
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<Button href="../assets/makeup/resources/Makeup-Textures-SubstancePainter-Cage.zip" fullWidth size='small' color='secondary' variant='contained' style={{marginBottom:"4px;"}}>Cage Template</Button>
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</CardActions>
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</Card>
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</Grid>
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</Grid>
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### Template heads
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<Alert severity = 'info'>
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The Blender and Maya templates also include a facial region reference `.png` file that you can use to reference how your makeup assets fit into the eye, lips, and face/cheek regions.
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</Alert>
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<Grid container alignItems="stretch" style={{}}>
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<Grid item xs={12} md={6} lg={4} style={{ padding: 6, display: 'flex' }}>
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<Card style={{ flex: 1, display: 'flex', flexDirection: 'column' }}>
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</Grid>
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### Template textures
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<Grid container alignItems="stretch" style={{}}>
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<Grid item xs={12} md={6} lg={4} style={{ padding: 6, display: 'flex' }}>
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<Card style={{ flex: 1, display: 'flex', flexDirection: 'column' }}>
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<CardContent style={{ flexGrow: 1 }}>
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<center>Photoshop / GIMP texture images</center>
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<figure>
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<center>
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<img src="../assets/makeup/resources/Photoshop-Thumbnail.png" width="100%" />
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</center>
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<center>
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<img src="../assets/makeup/resources/Photoshop-Thumbnail-Cage.png" width="100%" />
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</center>
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</figure>
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<figure>
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A comprehensive `.zip` folder texture images for use in Photoshop or your preferred image editor.
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<br />
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When you are finished making changes to these texture images, swap out the textures in the template head using Blender/Maya and import the reference head with new textures into Studio.
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</figure>
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</CardContent>
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<CardActions style={{bottom: 0, width: '100%'}}>
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<Button href="../assets/makeup/resources/Makeup-Textures-Photoshop-Gimp-Mesh.zip" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Mesh Template</Button>
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</CardActions>
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<CardActions style={{bottom: 0, width: '100%'}}>
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<Button href="../assets/makeup/resources/Makeup-Textures-Photoshop-Gimp-Cage.zip" fullWidth size='small' color='secondary' variant='contained' style={{marginBottom:"4px;"}}>Cage Template</Button>
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</CardActions>
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</Card>
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</Grid>
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<Grid item xs={12} md={6} lg={4} style={{ padding: 6, display: 'flex' }}>
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<Card style={{ flex: 1, display: 'flex', flexDirection: 'column' }}>
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<CardContent style={{ flexGrow: 1 }}>
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<center>Substance Painter files</center>
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<figure>
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<center>
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<img src="../assets/makeup/resources/Substance-Thumbnail.png" width="100%" />
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</center>
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<center>
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<img src="../assets/makeup/resources/Substance-Thumbnail-Cage.png" width="100%" />
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</center>
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</figure>
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<figure>
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A comprehensive `.zip` folder texture files for use in Substance Painter, an industry-standard PBR authoring software.
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<br />
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When you are finished making changes to these texture images, swap out the textures in the template head using Blender/Maya and import the reference head with new textures into Studio.
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</figure>
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</CardContent>
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<CardActions style={{bottom: 0, width: '100%'}}>
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<Button href="../assets/makeup/resources/Makeup-Textures-SubstancePainter-Mesh.zip" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Mesh Template</Button>
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</CardActions>
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<CardActions style={{bottom: 0, width: '100%'}}>
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<Button href="../assets/makeup/resources/Makeup-Textures-SubstancePainter-Cage.zip" fullWidth size='small' color='secondary' variant='contained' style={{marginBottom:"4px;"}}>Cage Template</Button>
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</CardActions>
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</Card>
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</Grid>
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</Grid>
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### Reference experience
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<Grid container alignItems="stretch" style={{}}>

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