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Copy pathHUDFPS.cs
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79 lines (67 loc) · 2.43 KB
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using UnityEngine;
using System.Collections;
[AddComponentMenu( "Utilities/HUDFPS")]
public class HUDFPS : MonoBehaviour
{
// Attach this to any object to make a frames/second indicator.
//
// It calculates frames/second over each updateInterval,
// so the display does not keep changing wildly.
//
// It is also fairly accurate at very low FPS counts (<10).
// We do this not by simply counting frames per interval, but
// by accumulating FPS for each frame. This way we end up with
// corstartRect overall FPS even if the interval renders something like
// 5.5 frames.
public Rect startRect = new Rect( 10, 10, 55, 40 ); // The rect the window is initially displayed at.
public bool updateColor = true; // Do you want the color to change if the FPS gets low
public bool allowDrag = true; // Do you want to allow the dragging of the FPS window
public float frequency = 0.5F; // The update frequency of the fps
public int nbDecimal = 1; // How many decimal do you want to display
private float accum = 0f; // FPS accumulated over the interval
private int frames = 0; // Frames drawn over the interval
private Color color = Color.white; // The color of the GUI, depending of the FPS ( R < 10, Y < 30, G >= 30 )
private string sFPS = ""; // The fps formatted into a string.
private GUIStyle style; // The style the text will be displayed at, based en defaultSkin.label.
void Start()
{
StartCoroutine( FPS() );
}
void Update()
{
accum += Time.timeScale / Time.deltaTime;
++frames;
}
IEnumerator FPS()
{
// Infinite loop executed every "frenquency" secondes.
while( true )
{
// Update the FPS
int fps = Mathf.CeilToInt(accum / frames);
sFPS = fps.ToString();
// Update the color
color = (fps >= 30) ? Color.green : ((fps > 10) ? Color.red : Color.yellow);
accum = 0.0F;
frames = 0;
yield return new WaitForSeconds( frequency );
}
}
void OnGUI()
{
// Copy the default label skin, change the color and the alignement
if( style == null ){
style = new GUIStyle( GUI.skin.label );
style.normal.textColor = Color.white;
style.fontSize = 18;
style.alignment = TextAnchor.MiddleCenter;
}
GUI.color = updateColor ? color : Color.white;
startRect = GUI.Window(0, startRect, DoMyWindow, "");
}
void DoMyWindow(int windowID)
{
GUI.Label( new Rect(0, 0, startRect.width, startRect.height), sFPS, style );
if( allowDrag ) GUI.DragWindow(new Rect(0, 0, Screen.width, Screen.height));
}
}