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Description
Game is lagging in 1.16 due Task: AggroTask(interval 1)
Did not put extreme high values in the config.
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Plugin Revenge
by Royalpha
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#Enable melee mode and set the desired radius
#If enabled, when an animal starts his aggro on a player
#all entities in radius will attack the player (Skeletons, Zombies,... too).
melee-mode:
enable: true
radius: 60.0
only-same-species: true
#Particle to show when a mob fight a player.
#Put 'null' to show no particles.
#Go here to customize particles: https://royalphax.github.io/Revenge/particle-selector/
hit-particles: "null"
tracked-info:
#If enabled, the head of the player aggro by the animal will be displayed above it.
enable: false
#Description is the message displayed above the head.
description: "&bI want to kill %PLAYER%"
#Allows animals to have more "realistic" movements and behavior.
random-behavior: false
#Allows animals to bleed.
animals-blood: false
#Allows animals to looks like a bit more angry.
angry-mood: true
#Enable or not the mob aggro without provocation.
-> if true, each mob will attack a player if he is at a distance lower than the radius value.
<!> This can cost you a lot of RAM.
global-revenge:
enable: false
radius: 50.0
#Disable worlds
disable-worlds:
- 'example'
#Configured mobs list
moblist:
CREEPER:
enable: true
name: 'Creeper'
speed: 1.0
damage: 0
damage-interval: 0
hit-radius: 2.5
percent: 50
stop-time: 400
stop-blocks: 60
death-message: '%PLAYER% was killed by a %NAME%'
SPIDER:
enable: true
name: 'Spider'
speed: 1.0
damage: 2.0
damage-interval: 0
hit-radius: 2.5
percent: 100
stop-time: 400
stop-blocks: 60
death-message: '%PLAYER% was killed by a %NAME%'
SKELETON:
enable: true
name: 'Skeleton'
speed: 1.1
damage: 4.0
damage-interval: 0
hit-radius: 2.5
percent: 100
stop-time: 400
stop-blocks: 60
death-message: '%PLAYER% was killed by a %NAME%'
ZOMBIE:
enable: true
name: 'Zombie'
speed: 0.90
damage: 4.0
damage-interval: 0
hit-radius: 2.5
percent: 100
stop-time: 400
stop-blocks: 60
death-message: '%PLAYER% was killed by a %NAME%'