This is my journal of the design and building process of Reactor, a high score reaction game.
My first devlog, yippie! My first hardware project as well. Currently I'm following the Pathfinder YSWS created by the amazing Meghana. A foundation of an idea is emerging as I learn and navigate KiCAD. Reactor will be a high score reaction game were the player have to click the corresponding button indicated by the LED within a set amount of time (configurable by the game difficulty) else the reactor explodes (i.e. you lose). Think of it as pocketable Bop It that you can pull out when you're bored.
I'm almost finished with prototyping the game loop for Reactor (info on how the game work in the first devlog). I might add more game mode to the game as well.
Another late night devlog. Not much interesting update other than that I got my Arduino code to compiled. Finished the prototyping phase of the game. Now I just got to get the logic to work.
Return flight got cancelled, so fun! So, to pass the time I created a demo of the game in Wokwi. Additionally, I'm using Wokwi to simulate and debug my code because right now it is not working.
I finished designing the PCB and had it quoted on JLC PCB and it is under $10! ($5.50 + $3.12 shipping to be exact). I just submitted it to Pathfinder YSWS and is now waiting for it to be verified.
I try to use PlatformIO and Wokwi for VSCode to use the debugging feature. I spent more time trying to get the debugger to work than actually debugging my code. The debugger still doesn't work as intended and I give up.
I fixed my code and uploaded it to Wokwi and tested it to ensure it worked. I'm ready to ship this project!
The parts arrived and I finally had the time to assemble it. Also fixed the pins definitions in the code so that the correct buttons corresponded to the right LEDs.







