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Copy pathgame_stages.js
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71 lines (60 loc) · 1.62 KB
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'use strict';
function start() {
fields = [
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0]
];
score = 0;
addNewNumberForFreePlace();
addNewNumberForFreePlace();
render();
}
function winRendering() {
for (let i = 0; i < fields.length; i++) {
for (let j = 0; j < fields.length; j++) {
if (fields[i][j] >= 2048) {
win();
}
}
}
}
function loseChecking() {
let availableCell = false;
let zeroCheck = false;
let lose = true;
for (let i = 0; i < fields.length; i++) {
for (let j = 0; j < fields.length; j++) {
if (fields[i][j] === 0) {
zeroCheck = true;
}
}
}
if (!zeroCheck) {
for (let i = 0; i < fields.length; i++) {
for (let j = 0; j < fields.length; j++) {
let topCell = 0;
let bottomCell = 0;
if (fields[i - 1]) {
topCell = fields[i - 1][j];
} else {
topCell = 1;
}
if (fields[i + 1]) {
bottomCell = fields[i + 1][j];
} else {
bottomCell = 1;
}
let currentCell = fields[i][j];
if (currentCell === fields[i][j - 1] || currentCell === fields[i][j + 1] || currentCell === topCell || currentCell === bottomCell) {
availableCell = true;
}
}
}
}
if (zeroCheck || availableCell) {
lose = false;
}
return lose;
}