Open
Description
Currently only a raw u32
is given.
SDL2 defines RendererFlags
as follows (Source):
enum SDL_RendererFlags {
SDL_RENDERER_SOFTWARE = 1,
SDL_RENDERER_ACCELERATED = 2,
SDL_RENDERER_PRESENTVSYNC = 4,
SDL_RENDERER_TARGETTEXTURE = 8,
};
The equivalent bitflags type would be:
bitflags! {
struct RendererFlags: u32 {
const SOFTWARE = 1;
const ACCELERATED = 2;
const PRESENT_VSYNC = 4;
const TARGET_TEXTURE = 8;
}
}
Changes needed would be in the definition of RendererInfo and in RendererInfo::from_ll.
On the topic of RendererInfo
, it seems max_texture_height
and max_texture_width
are reported as 0
when the driver does not give a limit. Should Option<u32>
or Option<NonZeroU32>
be used?
We could avoid an immediate breaking change today by instead giving RendererInfo
proper accessors name()
, flags()
, etc. and deprecating raw field access (and eventually making them private altogether)
I would be happy to open a PR for this change.