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Back when "refactoring", I inadvertently broke the rust-sdl2_image library by removing the raw accessor from Renderer
: 6070bfb#commitcomment-9502773
Turns out the raw accessors are useful for more than just internal use.
For anyone extending rust-sdl2
to provide functionality that's out of scope here (such as sdl2-mixer, sdl2-ttf, etc.), it could be useful to obtain the raw pointers.
If we decide to do this, I propose adding a raw_mut()
accessor as well. This will be especially important for when #108 is addressed):
#[inline] pub unsafe fn raw(&self) -> *const ll::SDL_Renderer { self.raw }
#[inline] pub unsafe fn raw_mut(&self) -> *mut ll::SDL_Renderer {
use std::mem;
unsafe { mem::transmute(self.raw) }
}
raw_mut()
would accept the immutable &self
to not break things like Renderer
.
Thoughts?