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Description
I did some cursory profiling of an emulator I'm writing, and SDL_LogCritical is one of the top hits.
I'm unable to see what exactly is getting logged. Is there a way to control SDL's log output so I can get an idea of what's going on? You can see how I'm doing my rendering here: https://github.com/bgourlie/rs-nes/blob/sdl-refactor/examples/real_time.rs