@@ -16,11 +16,11 @@ module.exports = {
1616
1717 bone_bolt : {
1818 name : 'Trait osseux' ,
19- wiki : { emoji : '🦴' , mult : 1.5 , extra : 'Froid Osseux' } ,
19+ wiki : { emoji : '🦴' , mult : 1.2 , extra : 'Froid Osseux' } ,
2020 oncePerCombat : false ,
2121 cooldown : 2 ,
2222 resolve ( player , target , logs , { playerAttack } ) {
23- const result = playerAttack ( player , target , 1.5 ) ;
23+ const result = playerAttack ( player , target , 1.2 ) ;
2424 target . hp = Math . max ( 0 , target . hp - result . damage ) ;
2525 const dot = { id : 'bone_chill' , label : 'Froid Osseux' , value : 3 , turns : 2 } ;
2626 const existing = ( target . dots ?? [ ] ) . findIndex ( ( d ) => d . id === 'bone_chill' ) ;
@@ -192,7 +192,7 @@ module.exports = {
192192 oncePerCombat : false ,
193193 cooldown : 1 ,
194194 resolve ( player , target , logs , { playerAttack } ) {
195- const result = playerAttack ( player , target , 1.4 ) ;
195+ const result = playerAttack ( player , target , 1.2 ) ;
196196 target . hp = Math . max ( 0 , target . hp - result . damage ) ;
197197 target . def = Math . max ( 0 , target . def - 2 ) ;
198198 logs . push ( `🦴 **Coup d'os** : ${ result . log } + DEF réduite de **2**.` ) ;
@@ -239,7 +239,7 @@ module.exports = {
239239 resolve ( player , target , logs , { playerAttack } ) {
240240 const savedDef = target . def ;
241241 target . def = Math . floor ( target . def * 0.7 ) ;
242- const result = playerAttack ( player , target , 1.4 ) ;
242+ const result = playerAttack ( player , target , 1.2 ) ;
243243 target . def = savedDef ;
244244 target . hp = Math . max ( 0 , target . hp - result . damage ) ;
245245 logs . push ( `🏹 **Flèche d'os** : ${ result . log } *(ignore 30% DEF)*. ` ) ;
@@ -252,7 +252,7 @@ module.exports = {
252252 oncePerCombat : false ,
253253 cooldown : 2 ,
254254 resolve ( player , target , logs , { playerAttack } ) {
255- const result = playerAttack ( player , target , 1.6 ) ;
255+ const result = playerAttack ( player , target , 1.5 ) ;
256256 target . hp = Math . max ( 0 , target . hp - result . damage ) ;
257257 const dot = { id : 'bleed' , label : 'Saignement' , value : 4 , turns : 3 } ;
258258 const existing = ( target . dots ?? [ ] ) . findIndex ( ( d ) => d . id === 'bleed' ) ;
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