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Description
COLMAP reconstructions imported using this addon consistently have incorrect orientation relative to Blender's coordinate system. The specific rotation issues depend on the import method:
Normal imports (point cloud/mesh):
Data is rotated 90 degrees incorrectly around the X axis
Attempting manual correction with R X -90 causes the points to disappear
Geometry Nodes imports:
Data appears upside down relative to Blender's Z-up coordinate system
Steps to Reproduce:
Import a COLMAP reconstruction using either standard import or Geometry Nodes import
View the imported data in Blender's 3D viewport
Observe incorrect orientation
Expected Behavior:
The imported COLMAP data should be automatically transformed to align with Blender's Z-up coordinate system, or there should be clear import options to control the coordinate system conversion.
Current Issues with Manual Correction:
Standard imports: Rotating 90° on X axis causes points to disappear instead of correcting orientation
Geometry Nodes imports: Requires manual Transform Geometry node with rotation correction
Suggested Solutions:
Add coordinate system transformation during import to automatically convert from COLMAP's coordinate convention to Blender's Z-up system.
Import options: Provide explicit coordinate system/axis mapping controls in the import dialog.
Documentation: At minimum, clearly document this issue and the required, working manual correction method in the README or wiki.