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sample code compiled with visual studio 2017 fails to load shader, to fix change Brightness.frag line 12 from: sourceFragment *= clamp(luminance - Threshold, 0.0, 1.0) * Factor; to: sourceFragment *= clamp(luminance - Threshold, 0.f, 1.f) * Factor;
sourceFragment *= clamp(luminance - Threshold, 0.0, 1.0) * Factor;
sourceFragment *= clamp(luminance - Threshold, 0.f, 1.f) * Factor;