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Implement systems #1684

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@heinezen

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@heinezen

Overview of the necessary gameplay systems that we need to implement:

  • Move
  • Idle
  • Activity
  • Create
  • Research
  • Trade
  • Exchange Resources
  • Transform
  • Gather
  • Restock
  • Drop resources
  • Herd
  • Despawn
  • Apply effect
  • Shoot projectile
  • Transfer storage
  • Collect storage
  • Remove storage
  • Enter container
  • Exit container
  • Send back to task

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    area: simulationInvolved in the game mechanics and simulationbig stuffHigh-impact changes, mainly foundation worklang: c++Done in C++ codenice new thing ☺A new feature that was not there beforeoverviewOverview of a collection of tasks

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