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Renderer: Camera Bounds
area: renderer
Concerns our graphics renderer
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
Pathfinder history
area: simulation
Involved in the game mechanics and simulation
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1748
opened Jan 26, 2025 by
jere8184
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Configure camera boundaries based on map size
area: renderer
Concerns our graphics renderer
area: simulation
Involved in the game mechanics and simulation
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1722
opened Dec 3, 2024 by
heinezen
6 tasks
Propagate C++ expections in Python (again)
bugfix
Restores intended behavior
improvement
Enhancement of an existing component
lang: cython
Implemented using Cython code
#1700
opened Oct 15, 2024 by
heinezen
cython performance hints
code quality
Does not alter behavior, but beauty of our code
improvement
Enhancement of an existing component
lang: cython
Implemented using Cython code
#1655
opened May 27, 2024 by
heinezen
Allow game entity to reference arbitrary data in render updates
area: renderer
Concerns our graphics renderer
area: simulation
Involved in the game mechanics and simulation
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1542
opened Sep 17, 2023 by
heinezen
2 tasks
OpenGL bindless textures
area: renderer
Concerns our graphics renderer
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1539
opened Sep 17, 2023 by
heinezen
Stencil tests for GUI elements
area: renderer
Concerns our graphics renderer
area: ui
Related to the graphical user interface (Qt)
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1538
opened Sep 17, 2023 by
heinezen
3 tasks
Instancing in renderer
area: renderer
Concerns our graphics renderer
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1537
opened Sep 17, 2023 by
heinezen
Batch Rendering
area: renderer
Concerns our graphics renderer
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1536
opened Sep 16, 2023 by
heinezen
Draw order optimizations
area: renderer
Concerns our graphics renderer
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1535
opened Sep 16, 2023 by
heinezen
Make outdated documentation more obvious
documentation
Involves the project documentation
improvement
Enhancement of an existing component
#1526
opened Jul 30, 2023 by
heinezen
Cython 3 regressions
code quality
Does not alter behavior, but beauty of our code
improvement
Enhancement of an existing component
just do it
You can start working on this, there should be nothing left to discuss
lang: cython
Implemented using Cython code
#1524
opened Jul 24, 2023 by
heinezen
Render pipeline optimization
area: renderer
Concerns our graphics renderer
improvement
Enhancement of an existing component
just do it
You can start working on this, there should be nothing left to discuss
overview
Overview of a collection of tasks
#1506
opened Apr 14, 2023 by
heinezen
2 of 7 tasks
Renderer Features
area: renderer
Concerns our graphics renderer
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
overview
Overview of a collection of tasks
#1502
opened Apr 3, 2023 by
heinezen
1 of 17 tasks
Standardize control flow between engine subsystems
code quality
Does not alter behavior, but beauty of our code
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1500
opened Mar 9, 2023 by
heinezen
Speed up converter terrain merging with Cython
area: assets
Involved with assets (images, sounds, ...)
good first issue
Suitable for newcomers
improvement
Enhancement of an existing component
lang: cython
Implemented using Cython code
#1369
opened Jan 21, 2021 by
heinezen
2 of 3 tasks
More informative Involved with assets (images, sounds, ...)
good first issue
Suitable for newcomers
improvement
Enhancement of an existing component
lang: python
Done in Python code
Exception
/Error messages in converter
area: assets
#1344
opened Dec 18, 2020 by
heinezen
Split converted data into multiple modpacks
area: assets
Involved with assets (images, sounds, ...)
improvement
Enhancement of an existing component
lang: python
Done in Python code
#1315
opened Sep 8, 2020 by
heinezen
Use bicubic filtering to reverse dimetric projection
area: assets
Involved with assets (images, sounds, ...)
improvement
Enhancement of an existing component
to-discuss
Idea or suggestion that needs some discussion before implementation
#1297
opened Aug 25, 2020 by
MayeulC
OpenGL ES on Raspberry PI compilation fails
area: buildsystem
Related to our cmake/python buildsystem
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1271
opened May 14, 2020 by
phoenixbyrd
Add Python plus C++ demo example documentation
documentation
Involves the project documentation
improvement
Enhancement of an existing component
#1267
opened May 8, 2020 by
TheJJ
Make use of more modern CMake features (cmake-compile-features e.g.)
area: buildsystem
Related to our cmake/python buildsystem
improvement
Enhancement of an existing component
#1259
opened May 6, 2020 by
simonsan
Allow easy usage of different compiler versions in the buildsystem
area: buildsystem
Related to our cmake/python buildsystem
good first issue
Suitable for newcomers
improvement
Enhancement of an existing component
#1253
opened May 4, 2020 by
simonsan
Document optional possibility to hardcode a Python directory
area: buildsystem
Related to our cmake/python buildsystem
documentation
Involves the project documentation
improvement
Enhancement of an existing component
#1246
opened Apr 30, 2020 by
simonsan
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