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Issues list

Renderer: Camera Bounds area: renderer Concerns our graphics renderer improvement Enhancement of an existing component lang: c++ Done in C++ code
#1768 opened Apr 6, 2025 by jere8184 Draft
Pathfinder history area: simulation Involved in the game mechanics and simulation improvement Enhancement of an existing component lang: c++ Done in C++ code
#1748 opened Jan 26, 2025 by jere8184 Loading…
Configure camera boundaries based on map size area: renderer Concerns our graphics renderer area: simulation Involved in the game mechanics and simulation improvement Enhancement of an existing component lang: c++ Done in C++ code
#1722 opened Dec 3, 2024 by heinezen
6 tasks
Propagate C++ expections in Python (again) bugfix Restores intended behavior improvement Enhancement of an existing component lang: cython Implemented using Cython code
#1700 opened Oct 15, 2024 by heinezen
cython performance hints code quality Does not alter behavior, but beauty of our code improvement Enhancement of an existing component lang: cython Implemented using Cython code
#1655 opened May 27, 2024 by heinezen
Allow game entity to reference arbitrary data in render updates area: renderer Concerns our graphics renderer area: simulation Involved in the game mechanics and simulation improvement Enhancement of an existing component lang: c++ Done in C++ code
#1542 opened Sep 17, 2023 by heinezen
2 tasks
OpenGL bindless textures area: renderer Concerns our graphics renderer improvement Enhancement of an existing component lang: c++ Done in C++ code
#1539 opened Sep 17, 2023 by heinezen
Stencil tests for GUI elements area: renderer Concerns our graphics renderer area: ui Related to the graphical user interface (Qt) improvement Enhancement of an existing component lang: c++ Done in C++ code
#1538 opened Sep 17, 2023 by heinezen
3 tasks
Instancing in renderer area: renderer Concerns our graphics renderer improvement Enhancement of an existing component lang: c++ Done in C++ code
#1537 opened Sep 17, 2023 by heinezen
Batch Rendering area: renderer Concerns our graphics renderer improvement Enhancement of an existing component lang: c++ Done in C++ code
#1536 opened Sep 16, 2023 by heinezen
Draw order optimizations area: renderer Concerns our graphics renderer improvement Enhancement of an existing component lang: c++ Done in C++ code
#1535 opened Sep 16, 2023 by heinezen
Make outdated documentation more obvious documentation Involves the project documentation improvement Enhancement of an existing component
#1526 opened Jul 30, 2023 by heinezen
Cython 3 regressions code quality Does not alter behavior, but beauty of our code improvement Enhancement of an existing component just do it You can start working on this, there should be nothing left to discuss lang: cython Implemented using Cython code
#1524 opened Jul 24, 2023 by heinezen
Render pipeline optimization area: renderer Concerns our graphics renderer improvement Enhancement of an existing component just do it You can start working on this, there should be nothing left to discuss overview Overview of a collection of tasks
#1506 opened Apr 14, 2023 by heinezen
2 of 7 tasks
Renderer Features area: renderer Concerns our graphics renderer improvement Enhancement of an existing component lang: c++ Done in C++ code overview Overview of a collection of tasks
#1502 opened Apr 3, 2023 by heinezen
1 of 17 tasks
Standardize control flow between engine subsystems code quality Does not alter behavior, but beauty of our code improvement Enhancement of an existing component lang: c++ Done in C++ code
#1500 opened Mar 9, 2023 by heinezen
Speed up converter terrain merging with Cython area: assets Involved with assets (images, sounds, ...) good first issue Suitable for newcomers improvement Enhancement of an existing component lang: cython Implemented using Cython code
#1369 opened Jan 21, 2021 by heinezen
2 of 3 tasks
More informative Exception/Error messages in converter area: assets Involved with assets (images, sounds, ...) good first issue Suitable for newcomers improvement Enhancement of an existing component lang: python Done in Python code
#1344 opened Dec 18, 2020 by heinezen
Split converted data into multiple modpacks area: assets Involved with assets (images, sounds, ...) improvement Enhancement of an existing component lang: python Done in Python code
#1315 opened Sep 8, 2020 by heinezen
Use bicubic filtering to reverse dimetric projection area: assets Involved with assets (images, sounds, ...) improvement Enhancement of an existing component to-discuss Idea or suggestion that needs some discussion before implementation
#1297 opened Aug 25, 2020 by MayeulC
OpenGL ES on Raspberry PI compilation fails area: buildsystem Related to our cmake/python buildsystem improvement Enhancement of an existing component lang: c++ Done in C++ code
#1271 opened May 14, 2020 by phoenixbyrd
Add Python plus C++ demo example documentation documentation Involves the project documentation improvement Enhancement of an existing component
#1267 opened May 8, 2020 by TheJJ
Make use of more modern CMake features (cmake-compile-features e.g.) area: buildsystem Related to our cmake/python buildsystem improvement Enhancement of an existing component
#1259 opened May 6, 2020 by simonsan
Allow easy usage of different compiler versions in the buildsystem area: buildsystem Related to our cmake/python buildsystem good first issue Suitable for newcomers improvement Enhancement of an existing component
#1253 opened May 4, 2020 by simonsan
Document optional possibility to hardcode a Python directory area: buildsystem Related to our cmake/python buildsystem documentation Involves the project documentation improvement Enhancement of an existing component
#1246 opened Apr 30, 2020 by simonsan
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