Replaced tickingarea utility with native scripting APIs #527
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| # This is a basic workflow to help you get started with Actions | |
| name: Build and Test | |
| # Controls when the workflow will run | |
| on: | |
| # Triggers the workflow on push or pull request events on master branch | |
| push: | |
| branches: [ master ] | |
| pull_request: | |
| branches: [ master ] | |
| # Allows you to run this workflow manually from the Actions tab | |
| workflow_dispatch: | |
| # A workflow run is made up of one or more jobs that can run sequentially or in parallel | |
| jobs: | |
| # This workflow contains a single job called "lint" | |
| lint: | |
| runs-on: ubuntu-latest | |
| steps: | |
| - uses: actions/checkout@v3 | |
| - uses: bahmutov/npm-install@v1 | |
| with: | |
| node-version: 16 | |
| - name: Test eslint | |
| run: npm run lint | |
| # This workflow contains a single job called "gametest" | |
| gametest: | |
| runs-on: ubuntu-latest | |
| steps: | |
| - uses: actions/checkout@v3 | |
| - uses: bahmutov/npm-install@v1 | |
| with: | |
| node-version: 16 | |
| - name: Run build script (server + gametest) | |
| run: | | |
| node build.mjs --target=server --gametest | |
| echo "import { world } from '@minecraft/server'; world.afterEvents.worldLoad.subscribe(() => world.getDimension('overworld').runCommand('gametest runset worldedit'));" >> builds/WorldEditBP/scripts/index.js | |
| - name: Download bedrock dedicated server | |
| run: | | |
| wget https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.130.28.zip -O bedrock-server.zip | |
| unzip bedrock-server.zip -d bedrock-server | |
| - name: Set up Bedrock server | |
| run: | | |
| chmod +x bedrock-server/bedrock_server | |
| mkdir -p "bedrock-server/worlds/Bedrock level" | |
| cp -r test/world/* "bedrock-server/worlds/Bedrock level/" | |
| node tools/add_to_world.mjs --world-path="bedrock-server/worlds/Bedrock level" | |
| - name: Run Server | |
| run: | | |
| cd bedrock-server | |
| echo "Running Bedrock server..." | |
| ./bedrock_server >../server_output.log 2>&1 & | |
| SERVER_PID=$! | |
| sleep 10 # Let the server run for a bit | |
| kill $SERVER_PID | |
| if grep -q "onTestFailed" ../server_output.log || grep -q " ERROR]" ../server_output.log; then | |
| echo "Error during gametest execution:" | |
| cat ../server_output.log | |
| exit 1 | |
| fi | |
| # This workflow contains a single job called "build" | |
| build: | |
| runs-on: ubuntu-latest | |
| strategy: | |
| matrix: | |
| target: [debug, release] | |
| steps: | |
| - uses: actions/checkout@v3 | |
| - uses: montudor/action-zip@v1 | |
| - uses: bahmutov/npm-install@v1 | |
| with: | |
| node-version: 16 | |
| - name: Run build script (${{ matrix.target }}) | |
| run: node build.mjs --target=${{ matrix.target }} | |
| - name: Archive addon artifact (release) | |
| uses: actions/upload-artifact@v4 | |
| if: ${{ matrix.target == 'release'}} | |
| with: | |
| name: mcaddon-artifact-release | |
| path: builds/WorldEdit.mcaddon | |
| - name: Archive addon artifact (debug) | |
| uses: actions/upload-artifact@v4 | |
| if: ${{ matrix.target == 'debug'}} | |
| with: | |
| name: mcaddon-artifact-debug | |
| path: | | |
| builds/WorldEditBP | |
| builds/WorldEditRP |