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revisits source time functions, source angle and acoustic term sign conventions; adds axisymmetric monopole source factor #1259
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Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## devel #1259 +/- ##
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Coverage 53.12% 53.12%
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Files 171 171
Lines 31877 31902 +25
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+ Hits 16935 16949 +14
- Misses 14942 14953 +11 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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@Rohit-Kakodkar @icui @lsawade - acoustic source term & source time function changes (to be more consistent with 3D Cartesian) |
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@danielpeter,
correct? I know we have discussed this, but that means the definition of a gaussian in the code is inverted, which -- to me -- is weird. But I guess the point here is to keep the "natural" Ricker signature and integrations of that. |
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probably correct - you should have asked 2 months ago :) and agree, there is a rather unusual Gaussian in the 2D version due to this USE_TRICK_FOR_BETTER_PRESSURE feature. note that in 2D you can now have a "normalized" Gaussian (comp_source_time_function_Gaussian_norm; setting note, if you get rid of that USE_TRICK_FOR_BETTER_PRESSURE feature, then there is no need for the unusual Gaussian. |
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