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update distr/flecs.c
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distr/flecs.c

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@@ -20688,7 +20688,6 @@ void ecs_set_stage_count(
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#ifdef FLECS_MUT_ALIAS_LOCKS
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flecs_tables_resize_column_locks(world,world->stage_count,stage_count);
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#endif
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const ecs_entity_t *lookup_path = NULL;
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if (world->stage_count >= 1) {
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lookup_path = world->stages[0]->lookup_path;
@@ -20969,7 +20968,6 @@ bool ecs_is_defer_suspended(
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return false;
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}
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/**
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* @file tree_spawner.c
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* @brief Data structure used to speed up the creation of hierarchies.

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