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fragmentshaderbarycentrics.cpp
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213 lines (185 loc) · 8.99 KB
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/*
* Vulkan Example - Fragment shader barycentrics
*
* The interesting parts can be found inside the fragment shaders
*
* Copyright (C) 2025-2026 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "vulkanexamplebase.h"
#include "VulkanglTFModel.h"
class VulkanExample : public VulkanExampleBase
{
public:
VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR enabledFragmentShaderBarycentricFeaturesKHR{ .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR };
vkglTF::Model model;
struct UniformData {
glm::mat4 projection;
glm::mat4 modelview;
} uniformData;
std::array<vks::Buffer, maxConcurrentFrames> uniformBuffers;
VkPipeline pipeline{ VK_NULL_HANDLE };
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
std::array<VkDescriptorSet, maxConcurrentFrames> descriptorSets{};
VulkanExample() : VulkanExampleBase()
{
title = "Fragment shader barycentrics";
camera.type = Camera::CameraType::firstperson;
camera.setPosition(glm::vec3(0.0f, 0.5f, -1.0f));
camera.setRotation(glm::vec3(-35.0f, 0.0f, 0.0f));
camera.movementSpeed = 4.0f;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
camera.rotationSpeed = 0.25f;
enabledDeviceExtensions.push_back(VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME);
// The extension requires other extensions to be enabled
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
// in addition to the extension, the feature needs to be explicitly enabled by chaining the extension structure into device creation
enabledFragmentShaderBarycentricFeaturesKHR.fragmentShaderBarycentric = VK_TRUE;
deviceCreatepNextChain = &enabledFragmentShaderBarycentricFeaturesKHR;
}
~VulkanExample()
{
if (device) {
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
for (auto& buffer : uniformBuffers) {
buffer.destroy();
}
}
}
virtual void getEnabledFeatures()
{
if (deviceFeatures.fillModeNonSolid) {
enabledFeatures.fillModeNonSolid = VK_TRUE;
}
}
void loadAssets()
{
model.loadFromFile(getAssetPath() + "models/color_teapot_spheres.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY | vkglTF::FileLoadingFlags::PreMultiplyVertexColors);
}
void setupDescriptors()
{
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, maxConcurrentFrames)
};
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, maxConcurrentFrames);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
// Layout
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
};
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
// Sets per frame, just like the buffers themselves
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
for (auto i = 0; i < uniformBuffers.size(); i++) {
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets[i]));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets[i], VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers[i].descriptor),
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
}
}
void preparePipelines()
{
// Layout
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
// Pipeline
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
std::vector<VkPipelineShaderStageCreateInfo> shaderStages{
loadShader(getShadersPath() + "fragmentshaderbarycentrics/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
loadShader(getShadersPath() + "fragmentshaderbarycentrics/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
};
VkGraphicsPipelineCreateInfo pipelineCI{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = static_cast<uint32_t>(shaderStages.size()),
.pStages = shaderStages.data(),
.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Color }),
.pInputAssemblyState = &inputAssemblyState,
.pViewportState = &viewportState,
.pRasterizationState = &rasterizationState,
.pMultisampleState = &multisampleState,
.pDepthStencilState = &depthStencilState,
.pColorBlendState = &colorBlendState,
.pDynamicState = &dynamicState,
.layout = pipelineLayout,
.renderPass = renderPass,
};
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
for (auto& buffer : uniformBuffers) {
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &buffer, sizeof(UniformData), &uniformData));
VK_CHECK_RESULT(buffer.map());
}
}
void updateUniformBuffers()
{
uniformData.projection = camera.matrices.perspective;
uniformData.modelview = camera.matrices.view;
memcpy(uniformBuffers[currentBuffer].mapped, &uniformData, sizeof(UniformData));
}
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
prepareUniformBuffers();
setupDescriptors();
preparePipelines();
prepared = true;
}
void buildCommandBuffer()
{
VkCommandBuffer cmdBuffer = drawCmdBuffers[currentBuffer];
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2]{};
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = renderPass,
.framebuffer = frameBuffers[currentImageIndex],
.renderArea = {.offset = {.x = 0, .y = 0 }, .extent = {.width = width, .height = height } },
.clearValueCount = 2,
.pClearValues = clearValues,
};
VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffer, &cmdBufInfo));
vkCmdBeginRenderPass(cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(cmdBuffer, 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(cmdBuffer, 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets[currentBuffer], 0, nullptr);
model.draw(cmdBuffer);
drawUI(cmdBuffer);
vkCmdEndRenderPass(cmdBuffer);
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffer));
}
virtual void render()
{
if (!prepared)
return;
VulkanExampleBase::prepareFrame();
updateUniformBuffers();
buildCommandBuffer();
VulkanExampleBase::submitFrame();
}
};
VULKAN_EXAMPLE_MAIN()