-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathEnemyTankNew.cs
More file actions
44 lines (35 loc) · 886 Bytes
/
Copy pathEnemyTankNew.cs
File metadata and controls
44 lines (35 loc) · 886 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
using UnityEngine;
public class EnemyTankNew : MonoBehaviour
{
public float speed;
public GameObject AI;
private Rigidbody rbody;
// private GameObject enemy;
private const float posThreshold = -37f;
void Start()
{
rbody = GetComponent<Rigidbody>();
// enemy = GetComponent<GameObject>();
}
// Update is called once per frame
void Update()
{
Vector3 moveVect = transform.forward * speed * Time.deltaTime;
rbody.MovePosition(rbody.position + moveVect);
if (transform.localPosition.z < posThreshold)
{
//Destroy(gameObject);
}
}
public void Hit()
{
Destroy(gameObject);
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.name == "Tank")
{
Destroy(gameObject);
}
}
}