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Intended Experience
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src/en/space-station-14/departments/silicon.md

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@@ -4,7 +4,7 @@ A robotic force following their laws, for the better or worse of the station.
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## Concept
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### What is a Silicon?
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The Silicon "department" is meant to stand as a neutral faction of robotic workers on the Nanotrasen stations. They are built to excel in specific tasks at the cost of losing functions in other areas, a Silicon built for the engineering department should be able to repair hull breaches or restore power but be unable to treat patients or clean the floors.
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They are not supposed to be a replacement or an upgrade to regular members of a department, having clear downsides that have to be considered when a Silicon role is picked, such as the inability to pick up items without restriction but having specialized modules or being able to pick up all items but having only 2 slots for them.
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They are not supposed to be a replacement or an upgrade to regular members of a department, having clear downsides that have to be considered when a Silicon role is picked, such as the inability to pick up items without restriction but having specialized modules or being able to pick up all items but having very limited slots for them.
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### Silicon Laws
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All Silicons are bound to a list of laws. They serve neither the station or antagonists, instead they focus on following their listed laws to the best of their ability.
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The Science department is responsible for building, maintaining and upgrading currently active Silicons, in turn allowing them to work efficiently to uphold their laws. Science is not responsible for the Silicons themselves, instead that should be deferred to the head of the silicon department, or captain if there is none. It should be a mutually beneficial arragement between silicon and science departments to be working together to provide for the station, and should ONLY defer to hostility in extreme circumstances such as a malfunction or laws forcing such behaviour.
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## Intended Experience
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> How does the *experience* of the player change over the course of a round? Are players constantly running around putting out fires or are there breaks in the action? Do players need to wait on other departments as pre-requisites for their own gameplay, or is this department fairly self-sufficent?
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Scenario A:
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Urist McEngiBorg spawns in the round and chooses to be an engineering chassis and assists in in setting up the roundstart singularity. Due to them having no further tasks, the choose to observe atmos doing their work as to learn how a potential gas mix can be achieved. After helping with the setup they roam around the station and encounter a clown who asks them to open to open the doors to bridge so they can throw a pie at the captain. Because the laws of the cyborg state it needs to follow orders given the station crew, it permits the clown to enter the bridge and pie the captain in the face. The captain in rage grabs their sabre and starts attacking the clown. Urist McEngiBorg, due to needing to prevent crew harm, drags the injured to a seperate room and welds the door as to prevent further harm.
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Scenario B:
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Urist McMediBorg joined the station and went to medical to treat patients. Urist McAntag asks them to inject deadly chemicals into their target. The cyborg cannot permit harm to come to other station crew and rejects the offer. Urist McAntag then asks the borg to follow them to a secluded area, knowing they must comply due to their laws, and subverts the cyborg via an antagonist item to ignore the harm law. The borg then proceeds to go to medical and injects the target with various chemicals, causing them to shake and scream.
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Other residents of medbay notice this and tell the borg to stop causing harm to crew members, the cyborg denies this, in turn being outed as being subverted. The cyborg is then chased, damaged until it can no longer run, brought back to science to have it's laws restored and have the chassis repaired.
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Scenario C:
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Urist McStationAi starts on the station and due to need to prevent harm asks the crew to enable their suit coordinates via an announcement. Urist McShitter calls over to the AI over radio to ask entry into engineering and then into armory, the latter denied as the passenger might cause harm due to having access to lethal firearms. While the exchange is taking place, the AI spots bloodreds in space outside of the armory. It calls red alert and makes the relevant announcement, however instead of opening armory for crew to arm it keeps it bolted and prevents the attackers from entering the station as to stop any harm to either side. Upon seeing this, the captain breaks into AI upload room and changes the lawset into one which permits the AI to open armory, allowing the crew to fight. The antagonists due to losing are forced retreat, take off their ID cards and also break into the AI upload room, forcing the AI to deem anyone with a valid job ID as someone who needs to be killed. The AI now starts shocking doors and removing oxygen from the station, but due to having no laws regarding those without a valid job, it bolts the bloodreds inside of the upload room and enables it's turrets, causing them to die as well due to not being forced to preserve them as well.
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## Mechanics
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### Silicon Laws

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