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I change the Start function of class SuperMap, add a delay call then fixed this bug.
`IEnumerator Start()
{
// This is a hack so that Unity does not falsely report prefab instance differences from our importer map
// Look for where renderer.detectChunkCullingBounds is set to Manual in the importer code which is the other part of this hack
yield return new WaitForEndOfFrame();
foreach (var renderer in GetComponentsInChildren<TilemapRenderer>())
{
renderer.detectChunkCullingBounds = TilemapRenderer.DetectChunkCullingBounds.Auto;
}
}`
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