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Thanks for the great tool. Maybe it can even help me with this problem.
I know that we can use custom properties and assign them to public fields or setters on a script in a prefab replacement. But is it also possible somehow get the "normal" build-id tiled object properties like Width
, Height
, X
, Y
etc. transferred.
May particular use case is importing ellipses or rects. Here i want to assign the Width
and Height
to the transform scale and correct the transform position to the middle of the object. By default, SuperTiled2Unity does not seem to override the transform scale from the prefab and takes the top-left of the object (I guess this is what the X, Y in tiled refers to) and assigns it to the transform position.
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