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AIDifficulty.cs
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using UnityEngine;
using Chess;
public class AIDifficulty : MonoBehaviour
{
public AISettings aiSettings;
public int difficulty;
// Call this method to set the AI settings based on the chosen difficulty
public void SetDifficulty()
{
if (difficulty == 1)
{
// Random difficulty aka easy
aiSettings.depth = 1;
aiSettings.useIterativeDeepening = false;
aiSettings.useTranspositionTable = false;
aiSettings.useThreading = false;
aiSettings.useFixedDepthSearch = false;
aiSettings.searchTimeMillis = 100;
}
else if (difficulty == 2)
{
// Weakened difficulty aka medium
aiSettings.depth = 2;
aiSettings.useIterativeDeepening = true;
aiSettings.useTranspositionTable = true;
aiSettings.useThreading = true;
aiSettings.useFixedDepthSearch = true;
aiSettings.searchTimeMillis = 500;
}
else if (difficulty == 3)
{
// Normal difficulty aka hard
aiSettings.depth = 7;
aiSettings.useIterativeDeepening = true;
aiSettings.useTranspositionTable = true;
aiSettings.useThreading = true;
aiSettings.useFixedDepthSearch = true;
aiSettings.searchTimeMillis = 1000;
}
}
}